Times Colonist

Gamers put playing time to good use

- MARC AND CRAIG KIELBURGER Global Voices Epic gear upgrades

Your kid is holed up in the basement, alone in the dark except for the glowing screen and the alien invaders from his or her favourite video game. Again. Don’t worry, an alternativ­e to space war is on the way.

Critics call video games a frivolous hobby. Lately, the industry has got a bad rap for enabling gender discrimina­tion and harassment. But a handful of game enthusiast­s have been looking for productive ways to harness all that virtual time — and it’s a lot. The average gamer has been plugged in for 10,000 hours by age 21, according to researcher Dr. Jane McGonigal. That’s about 417 days.

Now, gamers can set their crosshairs on solving pressing global problems such as drought and pollution. Last month, the United Nations launched World Rescue, a mobile game in which players try to make progress on the 2030 Sustainabl­e Developmen­t Goals.

Lane Merrifield is the cofounder of the massive online children’s game Club Penguin, another game for good. Players can give up their in-game coins to help the company donate real proceeds. Merrifield says about $33 million has been donated to various causes, including WE Charity. “I feel a responsibi­lity for kids dedicating hours of their lives to something we’ve created,” he says.

Here are a few other groups helping gamers use those 10,000 hours for good:

Extra Life

Victoria Enmon played video games to fill the long hours she spent at Texas Children’s Hospital in Houston as a leukemia patient. When her friend Jeromy Adams shared her story on a popular gaming website, she was flooded with donated games.

Enmon died in 2008, at age 15, and Adams founded Extra Life. The charity rallies gamers to livestream 24-hour marathons of their favourite games to fundraise for Children’s Miracle Network.

Last year, 55,000 players logged on to bring the charity’s fundraisin­g total to more than $30 million since launch. AbleGamers is driving the industry to make games more accessible for people with disabiliti­es. The nonprofit organizati­on consults with developers and provides grants to create games and assistive technologi­es.

Projects include redesigned controller­s, eye-tracking software and custom-built gaming rigs to unlock new games for players with motion-limiting disorders, such as cerebral palsy and spinal muscular atrophy.

World’s worst road trip

Desert Bus has been called the “world’s most boring video game,” a simulator for driving a slow bus from Tucson, Arizona, to Las Vegas and back.

A group of gamers in Victoria livestream­s an annual fundraiser in which they extend playtime for donations. Last year, their virtual trip through the game’s desert lasted 159 consecutiv­e hours, attracting millions of viewers and raising $3.2 million for charity.

Levelling up

If you’re worried about your kid’s 10,000 hours, challenge him or her to use some of that time to make a difference. That console could be their link to mobilizing a real-life social movement.

Nineteen million Canadians are regular gamers. If all those gamers come together, that’s 19 million heroes stepping out of their virtual worlds. We’re excited to see the impact they could make in the real one.

Craig and Marc Kielburger are the co-founders of the WE movement, which includes WE Charity, ME to WE Social Enterprise and WE Day.

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