Toronto Star

Game on – but what are you on?

Electronic­s Sports League will test players after talk about prescripti­on drug use

- NICK WINGFIELD AND CONOR DOUGHERTY

Lance Armstrong. Alex Rodriguez. Kory Friesen. Kory who? Flouting rules for performanc­e-enhancing drugs has felled some of the biggest names in sports. Now that list could include competitiv­e video game players such as Friesen, after he boasted that he, his teammates and other profession­al gamers took prescripti­on drugs to help them focus in a competitio­n.

In response to those comments, the Electronic Sports League (ESL), one of the most successful leagues in competitiv­e video gaming, said Wednesday that it would test players for performanc­e-enhancing drugs starting at a tournament in August. ESL said it would work with two internatio­nal agencies — the same ones that help oversee anti-doping policies for cycling, the Olympics and other sports — to create anti-doping guidelines and a testing program for players.

The announceme­nt is perhaps the clearest sign yet that e-sports, as profession­al gaming is widely known, is evolving into a mainstream form of competitiv­e entertainm­ent. This year, overall revenue from the global e-sports business is expected to surpass $250 million (U.S.) from more than 113 million e-sports fans worldwide, according to estimates from Newzoo, a games research firm.

But the growing stakes for players — prize money is expected to reach $71million — is creating new temptation­s. “We want to create a level playing field for all competitor­s and maintain the integrity of the sport,” said James Lampkin, vice-president of profession­al gaming at ESL.

ESL has long had a general prohibitio­n against doping, but its rules did not specify which drugs were not allowed, and the league did not police players. That changed, though, when Friesen, who plays under the name Semphis, was interviewe­d earlier this month and said that he had used Adderall during an ESL tournament for the shooter game Counter-Strike while playing with a team called Cloud9. In the interview, which was posted on YouTube, Friesen said that his teammates also used the drug, which is prescribed to people with attention deficit hyperactiv­ity disorder but is commonly abused by some to help with focusing.

“We were all on Adderall,” Friesen said of his team, which he no longer plays for. “Tons of people do it.”

In an interview on Thursday, Friesen, 26, said that he used Adderall out of desperatio­n when his team was in the midst of a losing spell.

“It was just one of those things where it’s like, maybe it would help,” he said in a phone call from his home in Abbotsford, B.C.

It did not help. E-sports competitio­ns look a bit like a trading floor, with players yelling directions to their teammates on where to go and who to ambush while simultaneo­usly focusing on their own controller­s and screens. Friesen said concentrat­ion drugs could probably help with the shooting bits, while making it harder to absorb directions.

“You don’t just take Adderall and instantly become better,” he said.

Jack Etienne, Cloud9’s owner, said: “We don’t agree with Kory’s statements about Cloud9, and don’t condone the use of Adderall unless it was prescribed for medical reasons. The team is willing to submit themselves to drug tests prior to events if event organizers offer them.”

As part of its new anti-doping effort, ESL said it would team up with the National Anti-Doping Agency of Germany to help develop a new policy. The league said it would also meet with the World Anti-Doping Agency about enforcing the policy.

There are unique challenges with testing e-sports players. While traditiona­l athletes perform at live events in the same location, some preliminar­y e-sports competitio­ns are held online, with players scattered around the country and abroad. No one except a roommate might see one of them popping a pill before an important qualifying round.

Lampkin said ESL would explore with the anti-doping agencies how well current testing methods detect drug use. He said that the whole industry may have to switch from online competitio­ns, with players scattered across the country, to predominat­ely live, in-person games.

“A lot of this is going to affect the nature of the entire industry,” he said.

Traditiona­l sports and e-sports have a similar motivation for curbing the use of performanc­e-enhancing drugs: legitimacy. Traditiona­l sports leagues, such as Major League Baseball, worry that performanc­e-enhancing drugs can raise doubts about a level playing field. What value is there in sacred home-run records if modern baseball players can get a big boost of strength from a drug?

E-sports leagues and advocates, meanwhile, crave acceptance as a mainstream sport. By turning to some of the top anti-doping agencies, the leagues take a step closer to acting like a traditiona­l sports league — adding to their sellout crowds and million-dollar paydays.

“The more e-sports grows, the more it is going to be sanctioned by a governing body, and it was only a matter of time before this was part of it,” said Hector Rodriguez, owner of OpTic Gaming, a profession­al team. “We’re becoming an actual sport, so that’s why I welcome it.”

Although competitiv­e gaming has been around for more than a decade, it has emerged as a serious business. Game publishers such as Blizzard Entertainm­ent, Riot Games and Valve, and independen­t leagues such as ESL and Major League Gaming, have invested heavily in producing polished live events that can attract tens of thousands of spectators.

Bruce Dugan, a spokesman for Major League Gaming, said that the organizati­on’s policies prohibit the use of performanc­e-enhancing drugs. However, the league has never conducted drug tests of its players.

“Now that a lot of attention is being paid, it’s something we’ll look at for the 2016 season,” he said.

 ?? MATTHIAS RIETSCHEL/THE ASSOCIATED PRESS FILE PHOTO ?? The Electronic Sports League says it will begin randomly drug testing players at its competitiv­e video game events.
MATTHIAS RIETSCHEL/THE ASSOCIATED PRESS FILE PHOTO The Electronic Sports League says it will begin randomly drug testing players at its competitiv­e video game events.

Newspapers in English

Newspapers from Canada