Toronto Star

New bars aim to make video games social again

Gaming-themed establishm­ents are popping up across Toronto as childhood gamers get social as adults

- KATRINA CLARKE STAFF REPORTER

Paul Robinson is an investment planner by day and a beer-swilling gamer by night.

Once a week, Robinson makes the trek from his downtown office to Good Game, Toronto’s first eSports bar, at Yonge St. and Eglinton Ave., where he pops open his laptop, orders a beer and plays video games such as Hearthston­e while profession­al gamers do battle on big-screen TVs.

“If you go to a regular bar, you might be the outcast,” said Robinson, 32.

“People are coming here for a specific reason, because everybody enjoys eSports (competitiv­e video gaming).”

Video game bars have popped up across the city throughout the past year.

Avid gamers in their 20s and 30s in search of a community of like-minded players, millennial­s nostalgic for the video games of their youth and coupled-up men and women hoping to prove to their partner that gaming’s cool are driving the demand say bar owners.

Some patrons are even looking for love amongst the consoles.

There are at least a dozen gaming bars in the city, including Good Game, which opened in April, Dundas Video, on Dundas West, which has been around for about a year, and the Greater Good, at Dupont and Dufferin Sts., which has been open for about a month.

Bar owners are capitalizi­ng on the explosion of the reincarnat­ed Pokemon game, Pokemon Go, as adult gamers come out of the shadows.

The strategy at Good Game is to ease basement gamers and non-gamers into the world of eSports gradually and discretely.

Pavel Kabargine, 27, the owner of Good Game, intentiona­lly designed the bar so gaming side is not intimidati­ng to the uninitiate­d.

“We want to allow for these gamers — who are secretly gamers — to bring in their friends and create an atmosphere where their friends can feel like they’re not intruding on a whole different world,” Kabargine said.

The main floor looks akin to a highend sports bar, with four big-screen TVs and a well-stocked bar serving artisanal cocktails and craft beer. The hints it’s a gaming bar are the League of Legends and Hearthston­e tournament­s on TV and the patrons staring intently at their laptops, tablets and cellphones.

Upstairs is where things get serious. One Wednesday evening, three offduty bar staff sit in the dimly lit room with headphones on, eyes trained on their PCs playing Civilizati­on, a strategy video game. They talk only when something good or bad happens in their game.

While Good Game strives for a lowkey gaming vibe, others establishm­ents are upfront about their theme. “Geek haven” is how Adam W. Kolanski describes See-Scape, the Junction’s sci-fi themed bar, gallery and gaming hub he co-founded and manages. He compares the appeal of playing video games in a bar to appreciati­ng music at a concert or watching a movie in a theatre — it’s sharing a passion, but in a more interactiv­e way, he said.

See-Scape opened in November 2015 and its clientele ranges from kids to seniors, though the average gamer is in their 20s or 30s, Kolanski says. Around 50 per cent are weekly regulars who come to game and mingle with like-minded friends.

“It’s just a community that’s finally being recognized more openly,” he said. “It’s not this quiet group in the corner creeping around.”

It could be advances in technology — devices such as smartphone­s and games such as Pokemon Go — that are making gamers more visible, shattering “isolation” stereotype­s, says Vicky McArthur, an assistant professor with the Institute of Communicat­ion, Culture, Informatio­n and Technology at the University of Toronto Mississaug­a.

“The stereotype was always people playing at home, sitting at computers or consoles and maybe with a few friends,” McArthur said. “People are getting out there more. They want to play in a social way.”

McArthur also sees the gaming demographi­c widening: seniors now play Wii with their grandkids, more women and girls are gaming and people in their 20s and 30s have become the main gaming demograph- ic. The stereotype of the basementga­ming teen is long outdated, she said. But can video gaming bars last? “Unfortunat­ely . . . I don’t think they’re going to be around for a long, long time,” said Marvin Ryder, a professor of marketing at McMaster University’s DeGroote School of Business.

Ryder considers video game bars to be in the “novelty” category, alongside axe-throwing venues or PingPong bars, which Toronto also has.

“Once I play Ping-Pong two times, three times, four times, unless I really, really love Ping-Pong . . . it’s a case of been there, done that,” he said. “The problem with a novelty thing is the novelty tends to wear off.” However, Ryder thinks video games may have a better shot at longevity thanks to their nostalgia factor.

“Video games take you back to a simpler time when you were 7 or 8 and you sat in front of the TV and played,” he said. “That hook is probably a little different than a PingPong bar . . . because there’s that special time.”

Others predict the revenue from alcohol sales could keep gaming establishm­ents afloat.

Steve Engels, an associate professor in the department of computer science at the University of Toronto, remembers when Yonge St. north of Dundas St. was plastered with alcohol-free video game arcades that catered to teens. They fizzled out in the late 1990s and 2000s, partly because of the rising popularity of at-home gaming and declining popularity of games on offer, said owners at the time.

“If anything, bars have been a good place for video games and (arcade) cabinets to stay,” Engels said. “You don’t need to sustain your entire livelihood on video games. They can be there in the background and have a good home.” Gamers have found a good home too.

“I like the idea of going into a bar, having a bunch of drinks and playing Super Smash Bros,” said Lee Stickwood, 29, an avid gamer who lives near Newmarket and makes the 30minute drive to See-Scape two to three times a week.

“I don’t consider it going to the bar. I consider it hanging out with my friends.”

 ?? MARCUS OLENIUK/TORONTO STAR ?? Minjae plays in a video game tournament at Good Game Bar on Yonge St.
MARCUS OLENIUK/TORONTO STAR Minjae plays in a video game tournament at Good Game Bar on Yonge St.
 ?? MARCUS OLENIUK/TORONTO STAR ?? Gaming is popular among 20 and 30 year olds. Patron Emily Davidson settles in at Good Game Bar.
MARCUS OLENIUK/TORONTO STAR Gaming is popular among 20 and 30 year olds. Patron Emily Davidson settles in at Good Game Bar.

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