Toronto Star

SIX-STRING TECHNOLOGY

Guitar-maker Fender is turning to apps to attract new players and make it easier to rock out,

- KIM BHASIN BLOOMBERG

Each holiday season, thousands of teenagers tear gift wrap off shiny, new guitars. They giddily pluck at the detuned strings, thinking how cool they’ll be once they’re rock stars — even if most will give up before they ever get to jam out to “Sweet Child O’ Mine.”

It may not be a big deal to them when they relegate the guitar to the closet in favour of the PlayStatio­n controller. But it is a big deal for Fender Musical Instrument­s Corp., the 70-year-old maker of rock ’n’ roll’s most iconic electric guitars. Every quitter hurts.

“The industry’s challenge — or opportunit­y — is getting people to commit for life,” Fender CEO Andy Mooney said. “A pretty big milestone for someone adopting any form of instrument is getting them through the first song.”

The $8-billion retail market for musical instrument­s has been stagnant for five years, according to data compiled by research firm IBISWorld. Would-be guitar buyers have more to distract them than ever. So how do you convince someone to put down the iPhone, pick up a Stratocast­er and keep playing?

Beginning players, whether fickle teens or too-busy adults, have always quit the guitar at high rates. Guitar makers have never made much of a concerted effort to keep them, Mooney said. But Fender estimates that nearly half its customers are first-time players, and it’s making an effort to treat them as such.

Fender says it hauls in about $675 million a year in revenue and is on track to grow in the high single digits this year. That’s still down from its $900 million in revenue in 2011, a number revealed when the company filed for an initial public offering in 2012, that was later withdrawn.

The task of keeping kids hooked on playing is a tricky one for a company still crawling back from postrecess­ion struggles. In late 2012, as Fender fought to stay profitable, private equity firms TPG Growth and Servco Pacific took control of it. Last year, they brought on Mooney, a veteran executive who held posts at Disney, Nike and Quiksilver, to make Fender more digital- and consumer-focused.

That means more apps, more connected devices and a new-found focus on helping folks learn how to play their guitars. The hope is that players will get hooked early on cheap starter models, then upgrade to fancier guitars as they commit themselves to playing, with the most devoted among them evolving into collectors, their walls hung with high-end instrument­s. That all means more cash for Fender. Almost everyone who picks up a guitar, about 90 per cent, abandons it within the first year, according to Mooney. Many give up within three months, frustrated or unwilling to commit. Some people bounce to another instrument. And people quit electric guitars more often than acoustic ones, he said, because of the pain factor: Steel strings hurt delicate hands.

Over the next few years, the company will be releasing a suite of digital products to help new guitar players strum along.

The first, a tuning app, teaches players to change the pitch on their guitars, whereas most of the existing tuning apps assume some level of guitar proficienc­y.

“When the kid plugs it in for the first time, it doesn’t sound like a screaming cat when it comes out of an amp,” Mooney said.

“We want to help with a lot of the basic stuff.”

Fender is also looking to release a practice-room app that can teach someone to play any song in their music library, along with a tone app that lets an amp emulate the sounds of famous guitarists. Fender’s newest amp model, to be released next year, will be able to connect to apps wirelessly, through Bluetooth, to let players alter and share sound effects.

Fender says about 60 per cent of its business is in guitars, both electric and acoustic; the rest is a mix of related products such as amps and picks. (The company acquired Aurisonics, a maker of medi- cal and military-grade in-ear monitors, in January and announced new lines of the headphones.)

When it comes to selling guitars, colour palettes have become more crucial than ever, Mooney said. Once, all anybody wanted was black, white or sunburst. Now fashion is coming into play, and Fender is looking to collaborat­e with artists to create styles. This spring, its topselling hue was metallic blue.

Nearly all of Fender’s business is done through traditiona­l retailers; online sales from its own website make up less than 2 per cent of total sales in North America. Mooney doesn’t see that as a problem. Players need to touch, feel and play a guitar before they buy one, he said, and his company prefers to use the Internet as a learning tool for shoppers, rather than to drive sales.

Detractors have predicted the death of the electric guitar for years, pointing to the rise of rap and electronic dance music on pop charts.

But Mooney isn’t worried. More women are playing guitar these days, he said — something he credits largely to singer Taylor Swift — and Fender now sees as many women as men playing the acoustic guitar, if not the electric.

And although the mix of instrument­s sold is constantly shifting, guitar sales have actually grown over the past decade, he said.

“The pendulum swings back and forth.”

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 ?? EVAN AGOSTINI/INVISION/THE ASSOCIATED PRESS ?? More women are playing guitar these days, which Fender CEO Andy Mooney largely credits to singer-songwriter Taylor Swift.
EVAN AGOSTINI/INVISION/THE ASSOCIATED PRESS More women are playing guitar these days, which Fender CEO Andy Mooney largely credits to singer-songwriter Taylor Swift.

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