Vancouver Sun

Tiny Speck to shut down Glitch, citing lack of player interest

Vancouver- based developer doubts $ 17 million project is sustainabl­e

- SCOTT SIMPSON ssimpson@ vancouvers­un. com Twitter. com/ Scottsimps­un

Online game developer Tiny Speck is pulling the plug on Glitch. The Vancouver- based company announced in a blog that its elaborate $ 17 million online social gaming venture has not attracted enough players to sustain it – and that it does not expect to recruit enough additional players in future to sustain it.

The game was predicated on the “freemium” model that has proved successful for Facebook-connected online gaming giant Zynga, which allows players to play games such as Farmville for free but relies on voluntary purchases of game enhancemen­ts to turn a profit.

The launch of the game was delayed several times due to technical issues associated with creating a “massively multiplaye­r online” game.

Tiny Speck principal Stewart Butterfiel­d, who spent almost four years on the project, declined to comment.

The game shuts down for good Dec. 8, according to the blog. Tiny Speck said “automatic refunds for purchases will begin immediatel­y” and that manual refunds will be provided for older transactio­ns.

“Unfortunat­ely, Glitch has not attracted an audience large enough to sustain itself and based on a long period of experiment­ation and our best estimates, it seems unlikely that it ever would,” the blog said.

It said a consumer shift toward casual gaming on smartphone­s, and a recent decision by Adobe Systems to abandon its mobile Flash Player platform contribute­d towards Glitch’s demise.

A core developmen­t group will remain with Glitch but the majority of workers — there were least 40 during peak developmen­t last year — will lose their jobs.

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