Vancouver Sun

GOOGLE BIDS TO BUILD GLOBAL GAMING HUB

Tech giant pitches Android’s portal as the land of opportunit­y,

- Writes Josh McConnell. Financial Post jomcconnel­l@postmedia.com Twitter.com/JoshMcConn­ell

Google wants to SAN FRANCISCO turn its mobile Android operating system into a major gaming centre, announcing new features Monday it says will push developers to innovate and make more money, while also helping consumers find more games they’ll enjoy.

During its annual keynote at the Game Developer Conference (GDC) in San Francisco, the tech giant spoke to a crowd of developers and made the case for why they should consider Google Play Games — Android’s gaming portal — a land of opportunit­y.

“Part of our internal narrative that drives our strategy and how we engaged with partners externally is about high fidelity games and making games better on Android,” Jamil Moledina, Google’s San Francisco-based games strategic lead for Google Play, said in an interview. “In the past, we’ve been very good at introducin­g new features, but what we are trying to do is listen better and understand what it is game developers want to see out of the platform and over deliver in those areas.”

Google said nearly 300 million new users started using Android devices last year in emerging markets such as India, Brazil and Indonesia, while more than 100 million new users globally can now add in direct methods of payment like carrier billing, gift cards and credit cards. Taking into considerat­ion these new figures with recent Statista data showing Android has more than 86 per cent of the global smartphone market, Google suggests its platform is ready to become a global gaming hub.

“Studios that were — and still are — largely in consoles and PC are starting to gain real traction in mobile,” Moledina said. “And even those mobile-first companies are taking advantage of the connectivi­ty and hardware that’s available today.”

A major addition to the Google Play Games store announced Monday is a tweaked algorithm the firm said will allow quality titles to rise above the often-cluttered catalogue while also encouragin­g developers to take more risks. Instead of only showcasing titles with a high volume of downloads, the algorithms will now also use engagement metrics and star ratings. This tweak means an independen­t title that may not have a high number of initial downloads can get more attention because the few who did install it play for long periods of times and often, signal- ling high quality to the algorithm.

“We want to make sure great games rise to the surface, wherever they are from,” said Moledina, adding new pages will launch soon where human editors will curate tiles.

“But especially indies, because they really require the platform to take responsibi­lity and shine the spotlight on things that are innovative.”

Developers are also getting new marketing tools in the Google Play store that the company said will help highlight promotions and generate more revenue. Now when a developer wants to put its game on sale, it will have the option for strikethro­ugh pricing to signal a discount to consumers while still showing the original price beside it.

Previously, prices could be changed but didn’t indicate a promotion unless the developer took the extra time to create a new instore image to highlight a discount.

“Strikethro­ugh pricing is part of the consumer lexicon,” said Moledina.

“We’ve been piloting this and in the early testing we saw that games saw conversion ranging from 3x all the way up to 20x.”

Since the release of Android’s Nougat iteration, Google has been adding more functional­ity into the operating system that allows developers to make more of what it calls “high fidelity games.” The Vulkan API allows for developers to create high-performanc­e 3D graphics while something called Firebase gives developers support tools like push notificati­ons, analytics, cloud storage and ads.

Google also announced Monday that it streamline­d Firebase integratio­n for developers who use the popular C++ programmin­g language and Unity. “Those have been big asks along the way,” Moledina said.

Though Google said it wants to help independen­t titles succeed, it was also sure to emphasize successful games from major studios during its keynote. Titles such as Pokemon Go, Star Wars: Galaxy of Heroes, and Clash Royale have all resonated with Android users and are an example of “high quality games,” the company said.

During Monday’s keynote, Google announced new premium games that will be coming to the Google Play store soon from major studios. Transforme­rs: Forged to Fight will be coming on April 5, while Epic Games’ Battlebrea­ker (which uses the Unreal 4 engine) and Injustice 2 are also around the corner — all three of which are now available for preregistr­ation.

There were also two new VR titles for Android during the keynote. Virtual Rabbids is a game from Montreal-based developer Ubisoft that lets players interact with the rabbit-looking charac- ters in fun ways, while Spry Fox’s Beartopia lets users play with each other to build an in-game space.

“In (Beartopia), you play a bear that is trying to immigrate to a new community and provide value and survive while becoming a productive part of it,” said Moledina.

“Especially in today’s political climate, I’m very proud that we can present impassive experience­s that put people in the shoes of a bear.

“It’s inoffensiv­e and non-specific, but it’s like how science fiction also has the ability to tell allegories about our culture without being too pointed about it.”

 ?? TATAN SYUFLANA/THE ASSOCIATED PRESS FILES ?? With recent data showing Android has more than 86 per cent of the global smartphone market, Google suggests its platform is ready to become a top gaming centre.
TATAN SYUFLANA/THE ASSOCIATED PRESS FILES With recent data showing Android has more than 86 per cent of the global smartphone market, Google suggests its platform is ready to become a top gaming centre.

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