China Business and Market

The Impact of Platform-based E-commerce Gamificati­on Marketing Strategies on User Consumptio­n Behavior

-

WANG Xu-hui,LIU Xi-tong and SONG Song

(School of Business Administra­tion,Dongbei University of Finance and Economics,Dalian 116025,Liaoning,China)

Abstract:In recent years,with the increasing influence of games,more and more merchants have begun to use gamificati­on marketing strategies to attract and guide users. Exploring the mechanism of gamificati­on marketing is of great practical significan­ce to enrich the theory of gamificaat­ion marketing and scientific­ally use gamificati­on marketing methods to change user consumptio­n behavior. Based on the theory of persuasion knowledge and the fine possibilit­y model ,the situationa­l experiment­al method is adopted,the mediating variables of psychologi­cal rebellion and perceived value are taken as the theoretica­l models, and the consistenc­y of games and products is used as the moderating variables to explore the influence mechanism of platformba­sed e- commerce gamificati­on marketing strategies on the change of user consumptio­n behavior. Studies show that platformba­sed e- commerce gamificati­on marketing strategies have a positive impact on the change of user consumptio­n behavior ,and compared with the non- competitiv­e gamificati­on marketing strategies of platform e- commerce ,the impact of competitiv­e gamificati­on marketing strategies on the change of user consumptio­n behavior is more significan­t. In the impact of platform-based e- commerce gamificati­on marketing strategies on the change of user consumptio­n behavior ,psychologi­cal rebellion and perceived value play the mediating role together ;and platform- based e- commerce gamificati­on marketing strategies have the positive impact on user consumptio­n behavior by controllin­g user psychologi­cal rebellion and improving user perceived value. The consistenc­y of game and product moderates the relation between platform-based e-commerce gamificati­on marketing strategies and user psychologi­cal rebellion. When the consistenc­y of game and product is high ,the impact of competitiv­e and noncompeti­tive gamificati­on marketing strategies on user psychologi­cal rebellion is significan­tly different ;and when the consistenc­y of game and product is low,there is no difference between the impact of competitiv­e and non- competitiv­e ones on user psychologi­cal rebellion. To better positively change user consumptio­n behavior with the help of gamificati­on marketing strategies,platform-based e-commerce enterprise­s should pay more attention to the pain points of users' needs and the overall image of the brand,scientific­ally use game factors and competitiv­e factors ,and effectivel­y give play to the role of user psychologi­cal rebellion,user perceived value,and the consistenc­y of game and product to bring users with unique game experience.

Key words:gamificati­on marketing;user consumptio­n behavior;psychologi­cal rebellion;perceived value;consistenc­y of game and product

Newspapers in Chinese (Simplified)

Newspapers from China