China Daily (Hong Kong)

Plugged in to China’s cause

National pride at stake as players level up for Asian Games debut

- By SHI FUTIAN shifutian@chinadaily.com.cn

The stakes are rising in the e-sports world as China’s best gamers put their reputation­s on the line for the sake of national honor.

Players’ patriotic pride is taking on extra importance as the newly assembled Team China readies for the heat of internatio­nal battle at the forthcomin­g Asian Games.

In an exclusive interview with China Daily, Yan Junze — aka ‘Letme’ — a League of Legends player on Team China, revealed he is sticking to an exhausting training regime for the national cause.

“It’s never an easy job to be a profession­al e-sports player, for we have to train at least 14 hours a day to maintain an ideal condition,” said Yan, who is also a member of the world-renowned Chinese club Royal Never Give Up (RNG).

“We have to sit in front of a computer for a very long time every day, so we are also very easily injured.”

To the uninitiate­d, that might sound odd, but Yan’s teammate Jian Zihao is proof of the toll that e-sports can take on the top pros.

The player commonly known as ‘Uzi’ and widely considered the world’s best LOL player has been forced to take time off because of injuries caused by the high intensity of training and competitio­n.

His recent exertions have not been in vain, however, with RNG crowned world champion at the LOL MidSeason Invitation­al in Paris in May to lift Chinese e-sports to new heights.

But victory is rarely easy.

“We have to travel a lot to compete with other teams from different places, and it’s pretty tiring,” said Yan.

“When we landed in Paris for the MSI, we had to prepare for the competitio­n the next day. To be honest, for the first couple of days, we were not in good condition, which led to some disappoint­ing losses.

“However, we were not about to give up. We adjusted everything and started to win and then we got it.”

The triumph was a milestone for China in a sector South Korea has dominated for years.

Two months later, China again flexed its muscle, with the country’s League of Legends Pro League (LPL), featuring the RNG, EDward Gaming, Rogue Warriors and Invictus Gaming clubs, beating their South Korean counterpar­ts to win Asia’s Rift Rivals championsh­ip in Dalian, Liaoning province.

An even grander stage awaits China’s elite at the Asian Games, which open in Jakarta, Indonesia, on Aug 18.

“When I heard the news that e-sports is now a part of Asian Games, I was thrilled,” said Yan.

“You have to understand all the difficulty we’ve been through for all these years. It’s a great chance for more people to understand us and learn the positive value of e-sports.

“I was so proud of myself when I was selected into the national e-sports team. I’ll try my best to compete for our country at the Games and bring back more honor.”

Medals are up for grabs in six e-sports competitio­ns at the Asiad: three individual events (real-time strategy

It’s never an easy job to be a profession­al e-sports player, for we have to train at least 14 hours a day to maintain an ideal condition.”

Yan Junze,

classic StarCraft 2, collectibl­ecard hits Clash Royale and Hearthston­e); and three team events: Pro Evolution soccer, multiplaye­r online battlefiel­d arena romp LOL and Arena of Valor (AOV), an internatio­nal version of King of Glory.

Team China will compete in three games in Indonesia — LOL, AOV and Clash Royale.

And with hotshot Uzi and three other RNG world beaters, including Letme, on board, the LOL unit of Team China has its sights firmly set on gold.

Helping the players in their quest will be a team of physicians, fitness trainers and psychologi­sts.

“I’ve been working with traditiona­l sports teams and the requiremen­t and ability of e-sports players go beyond my imaginatio­n,” said Huang Jing, head of RNG’s psychology crew who also works with the Chinese women’s basketball team.

“The requiremen­ts for their reaction speed, multi-tasking ability and imaginatio­n in the three-dimensiona­l gaming world are even higher than traditiona­l athletes to some degree. Any small psychologi­cal change can influence their performanc­e.”

Having helped secure e-sports’ debut at the Asiad, Chinese Olympic official Wei Jizhong is hopeful it will be given full status in time for the next edition of the Games — in Hangzhou, Zhejiang province, in 2022.

“Adding e-sports to the Asian Games was much tougher than we had initially thought,” said Wei.

“After a long negotiatio­n we all agreed on three principles — no violence, making sports games the priority and guaranteei­ng fairness.

“Now, it’s only a demonstrat­ion sport, but we’re trying to make it an official medal sport for the 2022 Asian Games.

“E-sports is a trend that is very popular among young people worldwide. We can never cut the connection with the young people.”

 ?? PROVIDED TO CHINA DAILY ?? Yan Junze, aka Letme, is determined to bring back gold for Team China at the upcoming Asian Games in Jakarta, which for the first time includes e-sports as a demonstrat­ion event.
PROVIDED TO CHINA DAILY Yan Junze, aka Letme, is determined to bring back gold for Team China at the upcoming Asian Games in Jakarta, which for the first time includes e-sports as a demonstrat­ion event.

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