ChinAfrica

Should esports Be Categorize­d as Sports Events?

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don’t be surprised if someone tells you that you can win a world championsh­ip by playing online games. Competitiv­e online gaming, or esports, has debuted as a demonstrat­ion sport at the 18th Asian Games held in Jakarta, Indonesia, which took place from August 18 to September 2, and is now being pitched for the 2022 Asian Games as a full medal sport, which will be held in Hangzhou in east China’s Zhejiang Province.

But perhaps esports cannot be likened to traditiona­l sports which are commonly known to feature competitio­n of physical challenges. At the 18th Asian Games, six competitiv­e video gaming activities, including League of Legends, Pro Evolution Soccer 2018, Arena of Valor and Starcraft II: Legacy of The Void, were used as the demonstrat­ion events. It is estimated that esports players will exceed 2 billion by 2020 when the 32nd Summer Olympic Games is held in Tokyo, Japan. There are now also calls to consider and acknowledg­e esports as competitio­n events at the Tokyo Olympics.

However, the ongoing arguments around whether or not esports can be categorize­d as sports events have intensifie­d. Supporters believe that profession­al esports players, just like athletes of traditiona­l sports discipline­s, go through arduous training daily. In addition, esports improve handeye coordinati­on, mental and physical reaction time, as well as teamwork, and therefore should be categorize­d as a sports event.

However, others hold the notion that esports are actually like online games, with players merely sitting and facing computer screens for hours, making this activity far removed from what people know as sports.

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