E-sports eco­sphere

Yangtze River Delta cities co­op­er­ate to cre­ate a new gam­ing in­dus­try

Global Times – Metro Shanghai - - FRONT PAGE - The story was based on a press re­lease by Touch Shang­hai.

As more and more Chi­nese e-sports teams get in­volved in global gam­ing com­pe­ti­tions and events, China’s e-sports in­dus­try is gain­ing in­creas­ing at­ten­tion.

As such, Shang­hai’s Yangpu dis­trict, Nan­jing of East China’s Jiangsu Prov­ince and Hangzhou of East China’s Zhe­jiang Prov­ince re­cently is­sued a dec­la­ra­tion at the Yangtze River Delta Elec­tronic Sports In­dus­try De­vel­op­ment Fo­rum held in Tongji Univer­sity re­cently to sup­port the de­vel­op­ment of an e-sports in­dus­try in the Yangtze River Delta re­gion.

The fo­rum also an­nounced that a col­lab­o­ra­tive in­no­va­tion cen­ter of e-sports for this re­gion will be es­tab­lished.

In Yangpu, the “e-sports” con­cept de­buted in 2016, when Per­fect World, a top gam­ing com­pany, held the “Per­fect Cer­e­mony” at the Zhengda Gym­na­sium of Fu­dan Univer­sity. Cur­rently, the dis­trict is home to a num­ber of e-sports en­ter­prises in­clud­ing Per­fect World, Bili­bili and Alisports.

Ev­ery year, var­i­ous e-sports com­pe­ti­tions, in­clud­ing the Dota 2 in­vi­ta­tional tour­na­ment by Per­fect World and World Elec­tronic Sports Games by Alisports, are held in the dis­trict, cre­at­ing a heated yet fun com­pe­ti­tion at­mos­phere.

Alisports is also work­ing with Yangpu Sta­dium to bring e-sports com­pe­ti­tions and stu­dios to the dis­trict. In ad­di­tion, a pro­fes­sional e-sports com­pe­ti­tion venue which can ac­com­mo­date nearly 900 peo­ple is now un­der con­struc­tion. It is ex­pected to be opened in Jan­uary of 2019.

Ex­plor­ing new mod­els

China’s e-sports in­dus­try is flour­ish­ing in the Yangtze River Delta re­gion. Xie Jian­gang, head of Yangpu, said at the fo­rum that, ac­cord­ing to the dec­la­ra­tion, the three sides will jointly es­tab­lish a mech­a­nism for co­op­er­a­tion and de­vel­op­ment of e-sports in the re­gion and pro­mote city-level ex­changes, so as to build a larger mar­ket and stim­u­late new driv­ing forces.

The three sides will strive to cre­ate an “eco­sphere” for the de­vel­op­ment of the in­dus­try in this re­gion, thus turn­ing the Yangtze River Delta re­gion into a “clus­ter” of en­ter­prises in the e-sports in­dus­try chain. Anal­y­sis and re­search on the e-sports in­dus­try will also be a high­light, so as to build the in­dus­try into a piv­otal force in the de­vel­op­ment of the new econ­omy.

More­over, over the next five years, a num­ber of plat­forms, such as those for in­dus­try in­for­ma­tion shar­ing, ex­per­i­men­tal train­ing, hu­man re­source and vo­ca­tional ed­u­ca­tion R&D, will be es­tab­lished to sup­port the Yangtze River Delta col­lab­o­ra­tive in­no­va­tion cen­ter.

This in­for­ma­tion shar­ing plat­form will serve as a “bond,” fa­cil­i­tat­ing co­op­er­a­tion and con­nec­tiv­ity be­tween uni­ver­si­ties, vo­ca­tional col­leges and en­ter­prises by ex­plor­ing new mod­els of per­son­nel cul­ti­va­tion in vo­ca­tional col­leges and op­er­a­tion of hu­man re­sources in en­ter­prises.

World’s largest e-sports mar­ket

The hu­man re­source plat­form will strive to de­velop pro­fes­sional e-sports skills and stan­dards, ex­plore the es­tab­lish­ment of a dis­ci­pline sys­tem of se­condary vo­ca­tional schools and vo­ca­tional col­leges, and an e-sports lec­turer cer­ti­fi­ca­tion sys­tem so as to boost the de­vel­op­ment of this in­dus­try in a stan­dard­ized and sys­tem­atic way.

Ac­cord­ing to statis­tics re­leased at the fo­rum, through 2018, the value of China’s e-sports mar­ket reached 86.27 bil­lion yuan ($12.56 bil­lion), reg­is­ter­ing an av­er­age an­nual growth rate of 41.23 per­cent.

Among the 590 mil­lion e-sports play­ers in the world, 350 mil­lion are Chi­nese, which has made China the world’s largest e-sports mar­ket. More than 10,000 com­pe­ti­tions are held by over 1,000 clubs in China ev­ery year.

China’s e-sports team won two gold medals and one sil­ver medal in the 2018 Jakarta Asian Games. In­vic­tus Gam­ing (iG), a Chi­nese main­land team, won the cham­pi­onship in the fi­nals of 2018 League of Leg­ends. E-sports will be con­sid­ered a for­mal sports event at the 2022 Hangzhou Asian Games.

Game play­ers com­pete at a gam­ing fes­ti­val held in Shang­hai in Oc­to­ber.

Pho­tos: VCG

Game play­ers at the 2018 China Joy in Shang­hai

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