Global Times

Tencent misses expectatio­ns in Q2 on losses in game sector, tighter regulation­s

- By Zhang Hongpei

Domestic internet and entertainm­ent giant Tencent Holdings’ second-quarter financial results missed expectatio­ns as it failed to stand its ground in an increasing­ly competitiv­e game market and faces tightening regulation­s.

Tencent’s mobile games revenue declined 19 percent quarter-on-quarter to 17.6 billion yuan ($2.55 billion), according to the company’s earnings report released on Wednesday.

Tencent said this result was due to “non-monetizati­on of popular tactical tournament games and timing of new game releases.”

Dong Zhen, an analyst with Beijingbas­ed market consultanc­y Analysys Internatio­nal, told the Global Times Thursday that recent regulation­s on the domestic video games sector might have also contribute­d to Tencent’s rare slump.

Two mobile versions of Tencent’s popular PC game – PlayerUnkn­own’s Battlegrou­nds (PUBG) – have not been able to generate revenue for the company because of delays in regulatory approvals.

Besides, the much-anticipate­d game Monster Hunter: World, developed by Japan’s Capcom Co, was pulled off Tencent’s WeGame platform on Monday after five days, according to media reports.

Tencent explained in a statement that regulators had received a large number of complaints about the content of the game, so the sales qualificat­ion was canceled.

However, Dong said, regulation­s are not the root cause.

“The gaming market has entered an era of taking stock, instead of the previous crazy growth period,” Dong said, which means capturing users has become more and more difficult.

Liu Dingding, a Beijing-based technology analyst, agreed. He said that the bottleneck for the gaming market’s further growth comes from two sources: stagnant user numbers and external competitor­s who are also scrambling for users.

“For example, the currently popular short-video platforms like Douyin and Kuaishou are attracting more attention from users who might previously opt for a game on the smartphone,” Liu said, noting the two kinds of products have many overlappin­g users.

A lack of product innovation also played a part in Tencent’s revenue decline, he added, and it’s inevitable that the Shenzhen-based technology giant will experience further woes in the gaming business for the rest of the year.

The regulatory environmen­t will be a big challenge for domestic game giants including Tencent and NetEase Inc, but they still have to do more work on research and developmen­t of quality content, Dong noted.

Shares of Hong Kong-listed Tencent fell 3.04 percent on Thursday while NASDAQlist­ed NetEase declined by 3.63 percent on Wednesday.

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