Ro­main Jerome

Revolution (Hong Kong) - - SIHH 2017 - TEXT BY SEAN LI

Don­key Kong! You do have to won­der what’s in the wa­ter in Ja­pan when their game de­sign­ers started to work at the dawn of the video game era. Here’s a game where a mus­ta­chioed Ital­ian plumber in red over­alls goes af­ter a gi­ant go­rilla – where does the don­key come into play? – who’s kid­napped a princess, and de­fends him­self by throw­ing wooden bar­rels (oc­ca­sion­ally on fire) down a con­struc­tion site. Let’s now even talk about yel­low crea­tures go­ing around a maze eat­ing pel­lets and es­cap­ing from ghosts. Ro­main Jerome has made it its mis­sion to tap into the in­ner child in to­day’s mid­dle-aged gamers who re­mem­ber drop­ping nu­mer­ous coins into ar­cades (and young­sters to­day com­plain about freemium games…), just to try and save the princess and drop Don­key Kong on his head. The pix­e­lated ren­der­ing of the game’s first stage is very well ex­e­cuted on the DLC-coated dial, with Don­key Kong, Mario and other game el­e­ments hand-painted in cold enamel. The lim­i­ta­tion of 81 pieces is in ref­er­ence to 1981, the year that Don­key Kong, the game, was first launched.

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