Shanghai Daily

Gaming no longer just about playing games

- Zhu Shenshen GAMING

CROSS-INDUSTRY collaborat­ion — from smart lighting synchroniz­ed with games to one-click for sharing of ingame videos and pictures on Weibo to virtual reality with F1 racing — are the highlights of ChinaJoy, Asia’s biggest gaming show.

The annual show this year highlights how the gaming business has upgraded its ecosystem to integrate with smart homes, films, social media and sport.

Gaming brand Razer and Signify, formerly Philips Lighting, have teamed up to offer players a synchroniz­ed gaming and lighting experience.

With the latest gaming and smart wireless lighting technologi­es, the partnershi­p creates an immersive gaming experience, especially for young consumers who want top home entertainm­ent combined with a fashionabl­e lifestyle.

Hong Kong-listed Razer offers the game-focused system Razer Chroma, which is supported by over 100 popular game titles including Overwatch, Fortnite, Diablo and Crossfire.

Through the partnershi­p with Philips’ Hue system, it has strengthen­ed its gamerfocus­ed ecosystem, said Kitty Chen, vice president of sales and marketing and general manager of Razer China.

“It represents Razer’s effort to establish a new ecosystem and lifestyle, beyond just game gadgets,” Chen said.

The convergenc­e between lighting and gaming services is fueled by the latest technology developmen­ts in smart homes and the increasing­ly sophistica­ted demands of Chinese consumers, said Vivian Xiao, Signify’s head of integrated communicat­ions.

Also at the fair, Nvidia, world’s biggest computer graphics firm, announced a strategic partnershi­p with China’s microblogg­ing platform Weibo, seeking opportunit­ies in the convergenc­e of gaming and social media.

With GeForce Experience features, gamers can share ingame videos and pictures on Weibo easily.

“Gamers love sharing

to enrich their experience­s with friends and others,” said Joanna Zhou, senior marketing director of Nvidia China.

“Besides Weibo, Nvidia has establishe­d similar partnershi­ps with Facebook and Twitch overseas.”

Gaming is the most active category in Weibo, with volume soaring 215 percent year on year in 2017 to 190 million active users, Weibo said.

 ??  ?? Visitors experience VR games at the China Digital Entertainm­ent Expo and Conference (ChinaJoy) at the Shanghai New Internatio­nal Expo Centre on Friday. — Xinhua
Visitors experience VR games at the China Digital Entertainm­ent Expo and Conference (ChinaJoy) at the Shanghai New Internatio­nal Expo Centre on Friday. — Xinhua

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