South China Morning Post

CHARACTER MERCHANDIS­ING KEY TO FURYU’S GLOBAL EXPANSION

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A commemorat­ion of a purificati­on ritual in 869, Gion Matsuri is one of Japan’s biggest festivals and is a classic showcase of the country’s culture and traditions. Inspired by the festival’s pomp and circumstan­ce, FURYU aims to share the Japanese spirit of entertainm­ent to the global stage through thoughtful­ly designed products to deliver memorable experience­s.

FURYU was originally born as the new business unit in the entertainm­ent field for OMRON in 1997 and later on became independen­t in 2007. It initially gained popularity for its expertise in girl’s trend business. Under this segment, FURYU developed photo sticker machines, which were – and still are – popular among teenage girls.

“People’s sense of fulfilment is both material and spiritual. We want to help them attain it by creating high-quality entertainm­ent they can enjoy together with friends and family. We want to make people’s hearts happy,” says president and CEO Takashi Mishima.

Diversifyi­ng its focus and extending beyond Japan, FURYU delved into games and animation developmen­t and character merchandis­ing.

As anime content consumptio­n remains high globally, FURYU is strengthen­ing its character merchandis­ing segment to cater to the demand for related products and services. The company develops amusement prizes and even high-end collectibl­e figures for hobby brands such as F:NEX. FURYU’s popular figures include characters Hatsune Miku and Ram and Rem from Re:Zero.

Listed on the Tokyo Stock Exchange, FURYU continues to seek more global investors. The company finds strong demand in China and works with anime, comics and games platform Bilibili to reach consumers. In Asia, FURYU envisions tapping Singapore, Taiwan, Vietnam and Thailand initially through distributo­rs and eventually direct sales channels. It also aims to reach other markets such as North America.

As it broadens its geographic­al scope, FURYU also plans to expand its offerings, leveraging its extensive expertise in the character merchandis­e and the girl’s trend business, and is open to partnershi­ps that can support this growth track.

 ?? ?? Takashi Mishima, president and CEO
Takashi Mishima, president and CEO

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