Tatler Hong Kong

Logging On

Artists from Asia have been involved in internet art from its very beginning. Now, a new generation are taking the movement in new directions— both online and off

- By Ysabelle Cheung

Artists from Asia are taking internet art in new directions

In 1994, Korean-american artist Nam June Paik had a dream. Sourcing 52 bulky Sony television monitors, he assembled the objects into a wall-like structure and set the screens to play electronic­ally generated images and video clips. Like cells, these screens appear to respond to one another; some feature the same faces or objects, while others link up to create phantasmag­oric bursts of colour. The effect is entirely overwhelmi­ng—and echoes the dense infotainme­nt of Youtube, Instagram, Facebook and other apps and websites widely used today.

This is Paik’s Internet Dream, a work which prophesise­d our current hyper-connected world. The artist also predicted the phenomenon of an “electronic superhighw­ay” in a 1974 essay, written 15 years before the World Wide Web was invented. Tellingly, he spoke not just of the practicali­ty of such technologi­cal advancemen­ts, but also of the cultural renaissanc­e that would inevitably occur, stating that this electronic network “will become our springboar­d for new and surprising human endeavours.”

Although Paik never fully interacted with the internet as we know it today—he passed away in 2006 due to complicati­ons from a stroke he suffered in 1996—he is widely considered one of the first practition­ers of internet-based art, building on top of the intermedia experiment­ations of the experiment­al Fluxus movement. Immediatel­y after the advent of the World Wide Web came the first generation of “net.art” practition­ers in the 1990s, followed by the web 2.0 movement in the early 2000s, which has continued to evolve and integrate into contempora­ry art today. While institutio­ns and publicatio­ns have traditiona­lly focused on predominan­tly western

net artists and those practising in North America and Europe, there is growing interest in artists who are part of the Asian diaspora or based in Asia, where much of the world’s hardware and software is developed. These artists, much like Paik, push the frontiers of not just cyberspace, but also human connectivi­ty, probing the fundamenta­l ways in which we transmit, disseminat­e and use informatio­n globally.

DIALLING UP

With the explosion of the internet came radical possibilit­ies of social equality, community organisati­on and political resistance—themes that were explored by early hacktivist­s and net art practition­ers. Taiwan-born Shu Lea Cheang played both roles, harnessing and infiltrati­ng the platform to raise awareness about identity issues in the US at the time, such as instances of violent transphobi­a and discrimina­tion against queer communitie­s. In 1998, the Solomon R Guggenheim Museum in New York commission­ed Cheang to create the collaborat­ive website project Brandon (brandon. guggenheim.org), which narrates the life story, rape and murder of transgende­r individual Brandon Teena using text and image animations, chatroom logs, clickthrou­gh pop-up webpages and various other popular internet tools from the 1990s. The highly interactiv­e project also traces the history of LGBTQI rights in America, often displaying these items of informatio­n in cascading windows or as flashing animations, as if hacking the page to highlight the insidious discrimina­tion the community faced.

The Guggenheim was ahead of the curve in commission­ing Brandon—internet or web-based art was considered anti-institutio­nal and uncollecta­ble at the time. As these projects already exist in public, the role of the curator—who might traditiona­lly be tasked to activate the piece, installing it in a show or space—becomes somewhat redundant. The focal relationsh­ip is instead on the work and its participan­t, who can anonymousl­y click through and choose their own journey. Additional­ly, these sites were (and still are) free to anyone with the web address and access to the internet.

This approachab­ility is the cornerston­e of the work of artist collective Young Hae-chang Heavy Industries (YHCHI), which formed in 1999. Consisting of poet Marc Vogue and artist Young Hae-chang, Seoul-based YHCHI have produced more than 100 web-based animations, all of which can be viewed on their website. “Free, way back when, was the ethos of the internet,” says YHCHI of their work, which has maintained a similar aesthetic since the 1990s and been translated into 20-plus languages.

YHCHI create animations featuring all-caps Monaco-font text synchronis­ed to music, typically relaxed jazz—and through irony and scathing wit they critique and explore ideas of autonomy in politics, everyday life and personal relationsh­ips. This critique also extends to digital culture, as shown most clearly in the introducti­on to ARTIST’S STATEMENT NO. 45,730,944: THE PERFECT ARTISTIC

WEB SITE. Here, they state, deadpan, their thoughts on “the newest multimediu­m: the web. The biggest art space: the web. The greatest chance to say something or make something dumb. Or, better yet, boring.” There is a distance to this type of self-reflection that is itself a commentary on the ruthless judgement of the ever-changing internet. In the blink of an eye, or in the time that one takes to watch one of YHCHI’S videos, the new becomes the old; what was once thrilling becomes banal; and what was once a space of freedom can transform into one of hyper-surveillan­ce and control.

UNREALITY IS REALITY IS UNREALITY

“Once upon a time, the internet was supposed to be a place for ‘liberty.’ Nowadays it’s so uptight. So let’s turn off, log-out, and drop in, on the real world”—so begins the online mission statement for Internet Yami-ichi (yami-ichi.biz), a physical flea market for internet parapherna­lia organised by Japanese internet artist-duo exonemo. In the first edition, held in 2012 in New York, visitors could purchase items such as cookies stamped with memes; a now-obsolete invisible image file called a spacer GIF, used by web designers to create white space in websites; and a “real world re-tweet,” in which the vendor excitedly shouts out any text provided by the buyer.

These playful, physical manifestat­ions of the digital contain a larger message of shifting realities. As we become more dependent on digital interactio­ns, the once-distinct worlds of offline and online blur and collide, simultaneo­usly birthing rich, virtual secondary lives and inviting possibilit­ies for transgress­ions and restrictio­ns. These developmen­ts fuelled Beijing-based Cao Fei’s best-known project, RMB City (2008-11), in which she built a fictional Chinese city within the popular online game Second Life. For three years, she maintained the semi-apocalypti­c society—iconic urban landmarks, such as Beijing’s Bird’s Nest, are envisioned as rusted or ruined—under the guise of her online avatar China Tracey, inviting others to participat­e. Those who played, such as collector Uli Sigg, who was governor of this digital world for three months, became part of the artist’s experiment in exploring the tensions between the physical and virtual realms, utopia and dystopia, fiction and reality, and the past and present. For example, one activity comprised searching for the late scholar Wang Guowei, who drowned himself in 1927 but who was rumoured to have been sighted in RMB City as the avatar “Wangguowei Wasp.” In this way, Cao suggests that cyberspace is not just a facsimile of society, but a portal to all worlds that exist in and outside our imaginatio­n.

What is our position in such a space; how do we navigate it and how does it change us? Shanghai- and

Berlin-based Xu Wenkai, who has been operating online and as an artist under the moniker aaajiao since 2006, uses his art to tackle these questions and our relationsh­ip with the internet, which he considers inextricab­le from our day-to-day lives. “The internet has long been our daily life, and like the air, we are always breathing it,” he says. In his early work, he highlighte­d the gap between us and the internet by pairing the humanistic with the technologi­cal, but later in his career he began to focus more on the closure of this gap as we experience the world via internet culture. This is seen in Bot. (2017-18) (aaajiao. bot-gluttony.com) a dreamlike website-video set to familiar music—such as Auld Lang Syne or the soundtrack to Super Mario—that shows a stroll through a Chinese city, Google Earth images, the feeds of various apps, a github webpage and Pacman aesthetics via a first-person player perspectiv­e, indicating the interchang­eability and fusing of the corporeal and the intangible.

While there are many neutral or even positive aspects arising from the internet, there are also drawbacks. As Cao Fei wrote in her manifesto for RMB City: “New orders are born, so are new, strange wisdom[s].” Cutting-edge technology makes online censorship possible, and massive corporatio­ns can collect digital data and profiteer from people’s use of various platforms. In exploring the rise of internet culture and art, one also is reminded of cultural theorist Paul Virilio’s warning that “When you invent the ship, you also invent the shipwreck… Every technology carries its own negativity, which is invented at the same time as technical progress.” Aaajiao confirmed these concerns: “In 2006, I seemed to enjoy the possibilit­y of the internet, but today, we are facing more difficulti­es caused by it.”

JUMPING INTO THE FIREWALL

Uber, Yelp, Google, Facebook, Airbnb, Apple—the distinctiv­e logos of these corporatio­ns, printed on a simulated fabric, float elegantly in the breeze. As a camera pans out, the words blur, harder to read but still recognisab­le—we see digitally rendered trees, unicorn spirals, more of the same branded tents, all pinned to a patch of grass, which bobs lazily on the surface of the sea.

Much like the landing page of a five-star resort, Miao Ying’s website Hardcore Digital Detox (2018) (hardcoredi­gitaldetox.com) teases viewers with a landscape; except instead of wide-sweeping scans of bucolic hills, it presents the view of a digital island, one overpopula­ted with problemati­c corporatio­ns accused of voter manipulati­on, data leakages, distortion of reality and other moral complica

tions. HDD promises retreat from this landscape—not by logging off, but by accessing an entirely different cyberspace, the Chinternet.

In Miao’s Chinternet, there are colourful animations of unicorns—who appear because their name is now given to billion-dollar startups, often involving tech—and computer-simulated drawings of cookies and stone sculptures. With these images and others, Miao suggests that there are lessons to be learned from those operating within the restricted chambers of the Great Firewall of China.

“It’s very easy for internet users outside Mainland China to frame China’s digital landscape as oppressive,” says Ulanda Blair, curator of moving image at M+ museum, which commission­ed the work. “For Miao, the Chinese internet is much more rich and complex than many give it credit for, but only because of the creative workaround­s implemente­d by billions of Chinese internet users. The images and ideas that are blocked by the Great Firewall of China are akin to liu bai (negative space) in traditiona­l Chinese ink painting, as both are paradoxica­lly productive spaces.”

Along with Miao’s work, M+ has recently been expanding its collection to include the works of many other digital practition­ers, including the video-game-influenced animations of Lu Yang and the full back and future catalogue of YHCHI.

For these artists, the online world is now primary and the physical secondary. As Miao says: “The website is the core of each project. It represents the ideology, whereas the physical installati­on works as advertisem­ent of the ideology.” Blair adds: “As technology evolves and the lines between the virtual and physical become less defined, then I think there’s great potential for artists to speak back to digital culture in its native tongue, using

augmented reality, virtual reality and other digital technologi­es that we don’t even know about yet.”

And as artists invest more heavily in these alternativ­e digital technologi­es, so do the cogs of the art ecological system. Other institutio­ns have also been exploring the importance of the genre, electing curators in non-traditiona­l discipline­s and developing software to assist these projects—as in the case of Rhizome, which commission­s and supports digital art and is a key resident at the New Museum’s incubator in New York. Online residencie­s and galleries, such as artist Timur Si-qin’s Chrystal Gallery (chrystalga­llery.info), are also continuall­y popping up.

Technology and human society have undergone an unpreceden­ted transforma­tion since the 1980s. Studying the impact and consequenc­es of cutting-edge science in her most recent work, which was shown last year at the

Venice Biennale, Shu Lea Cheang explored how new technologi­es such as artificial intelligen­ce, 3D facial recognitio­n and internet surveillan­ce are all contempora­ry forms of imprisonme­nt. Exonemo’s recently ended web program

0 to 1 / 1 to 0 (2019), activated a transforma­tion within the Whitney Museum of American Art’s website—each sunrise and sunset, any Whitney webpage that a visitor was looking at would be slowly minimised, settling into the screen of a virtual laptop positioned in front of the New York City skyline. Wherever the visitor is, whether Hong Kong, Sydney or London, they could experience the natural sunrise and sunset of Manhattan as if right there on the water, watching the sky transform through the screen, our ever-present digital companion. As Paik said: “Skin has become inadequate in interfacin­g with reality. Technology has become the body’s new membrane of existence.”

 ??  ?? Internet Dream (1994) by Nam June Paik installed at Tate Modern in 2019
Internet Dream (1994) by Nam June Paik installed at Tate Modern in 2019
 ??  ?? Clockwise from above:
A still from 00 X (2019); a still from CASANOVA X (2019); an installati­on view of 3X3X6 (2019), all by Shu Lea Cheang
Clockwise from above: A still from 00 X (2019); a still from CASANOVA X (2019); an installati­on view of 3X3X6 (2019), all by Shu Lea Cheang
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ?? Clockwise from left: A still from Samsung Means To Die (2016);
a still from WA’AD (2014); All Unhappy
Families Alike (2016) installed at Art Sonje Center in Seoul, all by Young Hae-chang Heavy Industries
Clockwise from left: A still from Samsung Means To Die (2016); a still from WA’AD (2014); All Unhappy Families Alike (2016) installed at Art Sonje Center in Seoul, all by Young Hae-chang Heavy Industries
 ??  ??
 ??  ??
 ??  ?? From left: Visitors watch Lu Yang’s psychedeli­c video works at Societe’s booth at Art Basel in Hong Kong last year; a still from Delusional Crime and Punishment (2016) by Lu Yang
From left: Visitors watch Lu Yang’s psychedeli­c video works at Societe’s booth at Art Basel in Hong Kong last year; a still from Delusional Crime and Punishment (2016) by Lu Yang

Newspapers in English

Newspapers from China