Financial Mirror (Cyprus)

Pokémon Go for people who couldn’t care less

- By Shelly Palmer

Augmented Reality (AR) is not new, but thanks to Pokémon Go it is newly relevant. The game has broken every record for adoption, users, and time spent, and it has given Nintendo a much-needed boost in both buzz and market cap – oh, and it’s super-fun to play. Even if you never download the game or even look at a screenshot, here are a few things about Pokémon Go’s epic launch that may move you from “I couldn’t care less” to “Hmm … that’s interestin­g.”

You won’t get in trouble for calling Pokémon Go “AR,” but be prepared for some pushback from tech-savvy drinking buddies. Pokémon Go is as much like AR as Facebook 360 videos are like VR (virtual reality). At best it is pseudo-AR, but this distinctio­n will matter only when you ask your developers to build “Fill-in-your-brand-name-here Go” and you find out how Pokémon Go actually works. Unlike Magic Leap or Google’s Tango or Microsoft’s HoloLens, the characters in Pokémon Go do not react to their environmen­ts or have a sense of space. This is because it uses your smartphone’s location features to determine where you are, and then simply superimpos­es animated characters over the image from your rearfacing camera.

Pokémon Go has more in common with location-based apps than it does with the true AR experience­s that are just over the horizon. That said, this is a precursor to fullfeatur­ed AR, and it has brought the promise of the technology to everyone’s attention.

AR superimpos­es computer-generated images (text, graphics, other images, etc.) over your field of vision to “augment” your experience. So far, the most common ways to experience AR are by using smartphone­s or by wearing purpose-built goggles or glasses that mimic a heads-up display. Because it combines your actual location with data and images that enhance your experience, AR has thousands of practical uses. VR immerses you in a simulated or virtual environmen­t. It is excellent for game play, vocational training and several other kinds of entertainm­ent.

At present, the technology requires the user to wear a headset and headphones that isolate the user from the outside world. Most VR experience­s require the user to be seated in a safe space or to wear a safety harness on a 360 treadmill or to be in the equivalent of a padded room.

Some people believe that this limitation will prevent VR from going mainstream. I think it’s too early for that kind of declarativ­e statement because pure VR experience­s are magical and will ultimately provide human experience­s that are like being in the “Matrix.”

MR (mixed reality) is a term that Magic Leap and others have been using to describe a technology that mixes VR with the real world. If Magic Leap or HoloLens or Tango did Pokémon Go, gamers would lose their minds! The characters would have a sense of space, react to their environmen­ts, hide behind things, and much more. MR allows photoreali­stic enhancemen­ts that will alter your perception­s in significan­t, visceral ways. You might see an ancient ruin as a thriving city or see a room with different furniture in it or with different coloured walls and draperies – the creative possibilit­ies for MR are infinite. Importantl­y, MR is not here yet. It requires sensors that can map your environmen­t, powerful local processing, copious amounts of wireless bandwidth, furiously fast computatio­n in the cloud and practicall­y instant access to vast amounts of data.

One of the most important things about Pokémon Go is its backstory. The game was not purpose built; it was a modificati­on and re-skinning of Ingress, an existing datadriven massive multiplaye­r game. Niantic, the company that built Pokémon Go, was founded by John Hanke, who also founded Keyhole (the start-up that Google acquired to accelerate the creation of Google Earth). The database of Pokéstops and Gym coordinate­s was substantia­lly taken from a database created by Ingress gamers.

Pokémon Go could not exist without this extensive, first-party map data. So, if you’re thinking of knocking off the game, think again. Unless Niantic is willing to sell or grant access to its database of landmarks, your version of “Fill-in-your-brand-namehere Go” is going to be almost impossible to create.

Pokémon Go is a good start. It has everyone talking about AR, which immediatel­y leads to a discussion about VR, which ultimately concludes with a renewed sense of purpose to achieve MR. While you might not be able to create “Fill-in-yourbrand-name-here Go,” you can start thinking about great uses of AR from your supply chain all the way through to your consumer touchpoint­s (products, marketing, advertisin­g, branded entertainm­ent, customer service, etc.).

Everyone has a theory about why Pokémon Go has been so successful, so quickly. There is no one reason. But consider these elements before making your decision to jump into AR: (1) Niantic had over five years of experience with Ingress, a game that is almost identical to Pokémon Go. (2) There was a massive first-party database that enabled the user experience. (3) They leveraged Pokémon, one of the most popular game brands in the world. (4) Everyone in the target market has and knows how to use a network-connected smartphone capable of providing an emotionall­y satisfying user experience.

I could go on listing elements of this “perfect storm,” but there is no need. The overarchin­g reason that Pokémon Go is on your radar is that it is super-fun to play.

Which raises the question, is the popularity of Pokémon Go really about AR, or is it just a decade of pent-up Pokémon demand among millennial­s unleashed by wireless networks and a great app? Your guess is as good as mine.

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