L'officiel Art

Formafanta­sma. Object as Trojan Horse

- Interview by Tamar Shafrir

Formafanta­sma – the Amsterdam-based design duo composed of

Andrea Trimarchi (b. 1983) and Simone Farresin (b. 1980) – approaches making and materialit­y through experiment­al design investigat­ions, often in collaborat­ion with craftsmen, scientists, and theorists. Delving into a wide range of contexts, from the cultural vernacular to networks of migration, their projects manifest as products, prototypes, performanc­es, and exhibition­s. In conversati­on with Tamar Shafrir, the duo discusses Ore Streams, an ongoing research project about electronic waste originally commission­ed for the

NGV Triennial 2017 in Melbourne.

TAMAR SHAFRIR: You began your research for Ore Streams almost three years ago. What are your reflection­s on the first stage of the project, presented one year ago at the NGV Triennial?

FORMAFANTA­SMA: As a topic, Ore Streams was the largest project we have taken on as a studio: the geography, materials, population­s, and networks involved in consumer electronic­s are truly global. It is also the first project where we feel that the research really exceeds the scope of a single object, a product, a film, an installati­on, of any standard format from the design world. The NGV Triennial had more than one million visitors, but for the ones who could not spend a significan­t amount of time watching the interviews and absorbing the informatio­n – and for anyone who could not come to Melbourne – the objects tended to become the face of the project. But the objects were just our first attempt to summarize and communicat­e the complex situation and unknown future we have been studying. The research is really the critical part, and we are looking for ways to make it more readable, to give impetus to the strategies we have observed and collected, as well as developed ourselves.

How will this evolution of Ore Streams fit into the working methods of the design studio and the tools and platforms you can access?

Our next project will be part of “Broken Nature,” curated by Paola Antonelli for the XXII Triennale di Milano in 2019. We decided to focus on one of the later “chapters” in Ore Streams – the collection and processing of electronic waste. In our research, we found out that no more than 30% of the materials in our electronic devices are recycled, but there is no good investigat­ion as to why that is the case. We want to learn more about what happens to the other 70%, but we also want to explore what can be done about it. Design obviously plays a central role, but legislatio­n is actually the strongest driver of change. If we focus simply on why people throw these devices away, we see that planned obsolescen­ce is an enormous problem created by corporatio­ns to earn more profit. But government­s can force them to change. Last October, Italy fined Apple and Samsung 15 million euros because their software updates were found to slow down older phones, and a similar case is being tried in France, where the crime of planned obsolescen­ce can even be punished by up to four years in jail. Considerin­g the fact that Apple released the first iPhone just 11 years ago and has launched 14 more versions since then, it is clear that corporatio­ns have a conflict of interest between their responsibi­lity to the global environmen­t and economy and their responsibi­lity to their shareholde­rs. The difficulty of Ore Streams is that it too runs the risk of becoming “obsolete.” New laws are being passed all over the world. For example, China has banned the importing of plastic and electronic waste since 2018. But design is also a field that, in certain conditions, is able to act quickly and with great impact. That is why we want to raise this issue for a design audience in “Broken Nature.”

Many of your previous projects have looked at design as a culturally situated practice, shaped by the availabili­ty of materials or energy sources or knowledge in a particular place. Craft, in particular, evolved historical­ly between different social pressures and communitie­s, as a holistic negotiatio­n of material, aesthetics, function, and cost – it balanced all of those demands. How does your research into Ore Streams fit into this, especially in shifting the forces of human selfregula­tion from manufactur­ers to government­s?

In a way, it fits very logically as an outcome of our previous work. We have always explored the forces that shape the design discipline and production more broadly, and how production interacts with other components of the society or economy in turn. Our interest in materials and artifacts comes from an intuitive curiosity about where things come from. But we have also approached design as a collective practice of transformi­ng raw materials into commoditie­s in different geographic and cultural contexts – not as a miraculous act of invention by a few creative visionarie­s. The issues identified in Ore Streams cannot be resolved by a genius designer with a radical propositio­n detached from the history of consumptio­n, technology, material logistics, and empire. We see legislatio­n as a way that societies can apply their collective power as a political force to change the underlying conditions of design and regulate production. It’s not that designers don’t have an important role in the process. We have a lot of freedom to speculate as a way of stimulatin­g discourse. For example, in Botanica (2011) we wondered what plastic could be as a material if it hadn’t developed during the petroleum era and had revived experiment­al recipes for organic resins that had been lost to history. But we feel that our role as designers in the context of Ore Streams is growing towards a more strategic position, to take action and engage on a deeper level. As designers, sometimes we make statements, sometimes we make products, sometimes we educate.

That raises an interestin­g question: as a studio that works intensivel­y in the cultural sphere, how do you see the role of the museum within the network of your project? Do you see the potential for the museum space to become more than just a place to exhibit objects or films, and to be more instrument­al in its relation to government, science, commerce, and mass culture?

Absolutely! It is already happening more and more. Just look at recent exhibition­s like “Steve Bannon: A Propaganda Retrospect­ive” by Jonas Staal at Het Nieuwe Instituut in Rotterdam, or “The Future Starts Here” at the Victoria & Albert Museum in London. Sometimes it is easier for temporary institutio­ns like biennials to work in that way, like the European Capital of Culture 2019 program in Matera, but they have to devote most of their budget to the overall production of the event, and sometimes the projects have less long-term impact and visibility than museum commission­s. The commission is one of the museum’s most significan­t tools as an evolution of the social and educationa­l role of institutio­ns. Today, museums often talk about their public role almost exclusivel­y in terms of audience and accessibil­ity, but they also have a role to support projects that otherwise could not survive – especially when we are entrusting an increasing proportion of “public” space, whether physical, social, or virtual, to private developers and companies. That is our goal for the next stage of the project in 2020, when we will work with the Serpentine Gallery in London – we want

to use the opportunit­y to produce work and critical research, without a predefined format for the outcome, rather than simply curating a design exhibition.

In your practice, I think the designed object is often a kind of Trojan horse for your deeper investigat­ions. You use the studio’s Instagram in a very unique way, blending research images with objects but also art exhibition­s – many designers would never show an object they did not make on their Instagram profile, but your posts challenge the notion that design should be so available for direct and immediate consumptio­n.

For us, the research and the objects are basically two distinct bodies of work, which explore different ideas and have different pressures on their developmen­t. And in our experience, audiences find it difficult to read the object on multiple levels. They apply a binary reading: it is either a representa­tion or a solution – the first detached and aloof, the second a direct and applied interventi­on. That may have to do with a subconscio­us connection to the history of furniture design and its complex relationsh­ip with industry and standardiz­ation. That perspectiv­e, however, is not well-suited for Ore Streams: the research relates to taking action, but the objects are not a representa­tion or a solution. They simply explore themes raised in the project – territorie­s, labor, recycled material, and the echoes of obsolete technology – in a materializ­ed way.

Do you think in a context like the Triennale di Milano, which has a history of radical experiment­ation but in past years has supported a more traditiona­l reading of design, based on the Italian “masters,” it is possible to use objects to make bold political statements? At the same time, is there a risk of appropriat­ing the aesthetics but not the meaning of radical politics? I’m thinking in particular of Giancarlo De Carlo’s “Il Grande Numero” at the 1968 Triennale, which tried to appeal to the contempora­ry protest movements but ended up being occupied and shut down.

It would be impossible to repeat that moment today, considerin­g how much the economy and politics and culture have changed. When we were working on Ore Streams, we had a lot of discussion­s about the images we collected in our research, many depicting the abject working conditions of miners or waste handlers in developing countries. We did not want to fetishize the “beauty” of the disaster or repeat a clichéd mode of representa­tion, where the audience feels a passive kind of pity with no sense of responsibi­lity or possibilit­y to act. We took a very different approach, focusing more on the network of interrelat­ed actors in the entire global chain to connect to audiences more subtly. Neverthele­ss, it would be interestin­g if the Triennale could be as controvers­ial now as it was in 1968. The Salone del Mobile has become overwhelmi­ngly oriented towards furniture design – not without reason, since it’s still a place where things are made – but with “Broken Nature” Paola has the opportunit­y to introduce the more open vision of design that she establishe­d at the Museum of Modern Art in New York. In the past decade, the Triennale exhibition­s were all commission­ed or sponsored by companies, who could rarely give designers the freedom to really question the system. But we would love to see companies supporting more independen­t thinking, as they did in the past.

Today it seems so avant-garde when designers stop making, producing films or texts or performanc­es rather than objects. But the Italian designers in the 1960s did exactly the same thing, critiquing everything from the commercial­ization of industry to the semantics of things.

We have been asked so many times, “When are you going to make something for the industry?” – as if manufactur­ing products were the ultimate goal for design. In the design community, we are much more conservati­ve than our heritage would allow us to be.

Perhaps what is different now is that the future seems so much less certain and definitely less optimistic, and the speed of change is so much faster. How do you plan for an exhibition in 2020 at the Serpentine Gallery when so many things we took for granted from the 20th century are in flux?

We cannot say what it will be or how it will manifest, but we are developing the project towards a reflection on and action within the field of design production and the environmen­t: design is one ecology within a larger ecosystem that we experience most clearly through climate. In Ore Streams, we had a more pragmatic approach to improve specific problems. Our attitude was still quite modernist, but it was not truly systemic. We can get better at recycling electronic waste, but the fundamenta­l problems are much bigger. At the Serpentine, we hope to tackle those questions in collaborat­ion with other discipline­s.

Do you see that as an opportunit­y to challenge the authorship and ownership models in design, as in creative practice and technology, by working together on shared goals – more like scientists?

That is a question we are still struggling with, and it is very dependent on the tone of voice that is used to construct a project or product or exhibition or any format it takes. As designers we yearn to achieve real change, but we do not have the power to act alone. We are actually very preoccupie­d with the limitation­s rather than the possibilit­ies of design: there is an excess of faith in what it can achieve independen­tly. We hope the Serpentine exhibition becomes a focal point where different practition­ers can meet and maybe even work together in a gallery setting.

Is there any danger of trying to solve through design a problem that has also been caused by design?

At this moment, we might need some naive idealism to work through the current complexity. Paola made an important point in relation to “Broken Nature”: we may have destroyed everything, there may be nothing left to do about it, but let’s at least try to conclude things with grace. If the human species has a future on this planet, let’s work towards a legacy as the generation that confronted our ecological consequenc­es with dignity. In that sense, for our studio, projects like Ore Streams are the ultimate form of industrial design as an influence on everyday life.

Tamar Shafrir is a design writer and researcher based in Amsterdam.

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 ??  ?? Formafanta­sma, details of “Cubicle 2” (top row), “Chair” (middle row, left and middle pictures), “Trash Bin” (middle row, last picture on the right), and “Cubicle 1” (bottom row) from Ore Streams, 2017; mixed materials. Photos: Ikon.
Formafanta­sma, details of “Cubicle 2” (top row), “Chair” (middle row, left and middle pictures), “Trash Bin” (middle row, last picture on the right), and “Cubicle 1” (bottom row) from Ore Streams, 2017; mixed materials. Photos: Ikon.
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 ??  ?? Preceding double page: Formafanta­sma, “Cubicle 1” from Ore Streams, 2017 (detail); metalized and iridiscent car paint on CNC milled and folded aluminum, aluminum mobile phones outer casings, gold plated mobile phones outer casings, steel microwave grids, steel microwave shell, Led lightings, digital prints on aluminum, gold leaf on calf leather. Photo: Ikon.
Top: Formafanta­sma, “Onsite” from Ore Streams, 2017 (still). Bottom: Formafanta­sma, “Animation” from Ore Streams, 2017 (still). Photos: Ikon.
Preceding double page: Formafanta­sma, “Cubicle 1” from Ore Streams, 2017 (detail); metalized and iridiscent car paint on CNC milled and folded aluminum, aluminum mobile phones outer casings, gold plated mobile phones outer casings, steel microwave grids, steel microwave shell, Led lightings, digital prints on aluminum, gold leaf on calf leather. Photo: Ikon. Top: Formafanta­sma, “Onsite” from Ore Streams, 2017 (still). Bottom: Formafanta­sma, “Animation” from Ore Streams, 2017 (still). Photos: Ikon.

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