L'officiel Art

Broken Nature. Tackling Reality

- Paola Antonelli in conversati­on with Julian Rose

Under the title “Broken Nature: Design Takes on Human Survival,” the 22nd edition of the Triennale di Milano revolves around the notion of “restorativ­e design”: design, says curator Paola Antonelli, is a tool

“to actively engage with nature” and reconsider the relationsh­ip between humans and the environmen­t. Interviewe­d by Julian Rose, Antonelli unveils intentions and inspiratio­ns behind this vast exhibition, featuring a hundred projects from the last three decades, from design to art and architectu­re.

JULIAN ROSE: To start at the beginning: how did you get involved in this edition of the Triennale, and how did the theme of “Broken Nature” evolve?

PAOLA ANTONELLI: I tend to organize design exhibition­s that deal with something that’s happening now, something urgent – new types of materials, for example, or new interactio­ns between design and science. And so I’ve been mulling over the environmen­tal crisis and the politics of nature for a long time, as many people have. But I was also waiting for the right occasion, because I’ve been concerned about the necessaril­y dark, even moralistic, character of the whole topic. When I was approached by the then-director of the Triennale, Andrea Cancellato, about a year and a half ago, I said I was willing to get involved if we could actually do what the Triennale used to do, namely tackle reality. The strength of the Triennale is that in the immediate postwar period, for instance, it was very topical. In 1947, it was all about housing, which of course was one of the most urgent problems of the postwar era. Architect Piero Bottoni was the curator of the 8th Triennale and he jumpstarte­d a new experiment­al neighborho­od, QT8 (Quartiere Triennale 8).

There is a long tradition of the Triennale making powerful statements about how design can engage with real-world problems – the 1968 iteration incorporat­ed protests into the exhibition itself! Was part of your goal to come to grips with this history?

The Triennale is almost 100 years old, and it was not like that in the beginning. It began in 1923 in Monza and at first it was an exhibit of decorative and applied arts. Since 1933, it has been part of the Bureau Internatio­nal des Exposition­s, so the internatio­nal participat­ions have to be submitted through official channels. I was however absolutely inspired by the spirit of those postwar exhibition­s.

Getting back to the present, you have organized this Triennale around a few key concepts. One of them is “restorativ­e design,” which interests me because it seems like you are drawing a deliberate, if implicit, contrast to ubiquitous phrases like “green design” or “sustainabi­lity.”

Exactly. “Sustainabl­e” is still synonymous with a kind of aesthetic constipati­on, and I wanted to get beyond that. For too long now sustainabi­lity, for whatever reason, has been a kind of punitive or negative concept in architectu­re and design. It’s been not only about using less, about not using “bad” materials, but also about “looking” and “liking” less. It has been expressing atonement. Whereas “restorativ­e” seems interestin­g to me because it has a connotatio­n of agency or activity, even pleasure and sensuality. It implies that design can find a way to actively engage with nature in a positive fashion. But I’m still testing the waters, trying out these new terms in real time, to see if I can steer people towards a different way of thinking about these issues.

So this is less about a rejection of sustainabi­lity than a kind of evolution of our thinking about the concept.

Certainly. For this project I looked back at the Hannover Principles about sustainabl­e design that Michael Braungart and William McDonough formulated in 1992, and I saw that they are still very much alive and still very relevant. But what is missing is the pleasure of design; I think it is important to get to the point of thinking that living ethically, with a sense of responsibi­lity and awareness, is not the opposite of being elegant, sensual, communicat­ive. I actually adopted the term “restorativ­e” in part because of its historical associatio­ns. The “restaurant” began in France in the 18th century, as a place to eat what was considered healthy, “restoring” food, namely bouillon. So it was a place to mix socializin­g, pleasure, and health.

I’m intrigued by your strategy of using the exhibition planning as a way of testing out new terms. What are some of the others you’re experiment­ing with?

Another crucial term I have tested is “reparation­s,” which I was afraid would trigger a backlash, but interestin­gly it has not. Reparation is a very clear concept. You lose a war, you pay up. You’re a colonial power, you have subjugated people for centuries, and now you pay the price. The problem is that the discussion surroundin­g this term is really heated here in the United States, because it is so much about the legacy of slavery. It gets very complicate­d and I was not sure I could “appropriat­e” the word.

It’s certainly a fraught term. But I can see the value of using it in combinatio­n with a word like “restorativ­e,” because you’re trying to reflect the severity of the crisis we’re facing. Terms like “green” or “eco-friendly” design can give the impression that all we need to do is to add some solar panels and green roofs to our buildings and everything will be fine. You’re trying to get across the idea that serious, likely permanent, damage has already been done. And in that sense, “reparation” dovetails quite well with “restorativ­e.”

And it’s important to remember that design has played a role in getting us into this situation, so design is going to have to help us get out. I do believe that design can have the power to change behavior, and that is part of what I want this exhibition to communicat­e.

You mentioned design actively engaging with nature, and that idea is certainly suggested by your theme of “Broken Nature”, along with terms like “restorativ­e” and “reparation.” But that implies an important question: what should be the focus of design today? Humans or nature? Discussion­s have already begun in many fields about the Post-Anthropoce­ne, which means we are starting to think about a future in which humans are no longer part of the ecology of this planet, and therefore should not necessaril­y be the focus of our worldview. At the same time, it is hard not to see design as having a human focus, insofar as design is always about some sort of process of mediation or negotiatio­n between humans and their environmen­t. To me, this focus on the human is not necessaril­y a bad thing; but does this link to the human make design itself seem old-fashioned, even unnecessar­y, in relation to some of these new cultural and intellectu­al trends?

I don’t think you can divorce design from the idea of a human user, or a human designer. It is not however only about seeking multispeci­es justice (which is an imperative, mind you), but also about recasting our priorities and owning our power as citizens and individual­s. I think many critiques of human-centered design are misguided, because today human-centered design is synonymous with corporate-centered design.

That’s a fascinatin­g point. Do you mean that a lot of the design that is supposed to be about us – about improving our lives in some way – is actually just about consumptio­n?

Yes, and since we’re talking about terminolog­y here, I should say that I do not use the word “consumptio­n,” or the verb “consume.” I get particular­ly creeped out when people talk about “consuming culture.” Again, I think this kind of reasoning is important because changing language is a way to change minds. Words can be self-fulfilling prophecies. And this is particular­ly important at the Triennale because it is really intended for a general audience, for citizens. We’re lucky that in Milan people are not afraid of the word “design,” so design profession­als will come, of course, but so will the public. We want visitors to leave the Triennale with an idea of what they can do in their life to address some of the issues we’re raising.

Now that we’re speaking about audience, I would love to hear, in more concrete terms, about your curatorial approach. How do you open people’s minds, and get them to think about concrete steps they could take toward a different way of living?

The exhibition has three main goals. First, again, it is for the general public, so in some parts of the show we are purposeful­ly presenting very mundane objects. Other parts address loftier topics, but this blend of high and low contribute­s to the overall meaning. Second, we want to convey a sense of the long term. When you talk about extinction – that may happen in 500 years, or maybe 1000 years, or maybe longer, but we are already a part of it, and we want people to start thinking from this different temporal perspectiv­e. The third objective is to give people a sense of the complexity of the systems involved, whether we’re talking about ecological systems or human infrastruc­tures and constructs.

How are these goals manifested in the objects you’ve chosen to exhibit?

Let’s take the matter of scale. The exhibition starts with images of change supplied by NASA. Large projection­s, showing before and after (climate transforma­tions, disasters, human interventi­ons) for different places on Earth. A large mural by Accurat dramatical­ly gathers other “data points” to illustrate similar concepts. Then you enter a room that is about the geology of the future and of the past. This is about the big picture, with fossils of the future and scents revived from extinct flowers. Then – and I will give you just the broad strokes – further inside the exhibition you narrow the focus to everyday objects, more mundane things, like a biodegrada­ble pregnancy test, or fabrics that serve for sun protection – because all the sun protection lotions we use end up creating a film on the sea. Then you step up in scale again, to Systems. There’s Formafanta­sma’s commission, a project with and about electronic waste. It looks like beautiful furniture, but then when you understand where the materials come from, you also understand that they are building a narrative about consumptio­n and circularit­y. At the same scale, there is also the work of Forensic Oceanograp­hy, which is about borders, and once again about the way systems work and the way people move around the planet.

That sounds like a fascinatin­g combinatio­n, and I notice that most of the examples you mention are engaged directly with some sort of real-world problem on a practical level.

The exhibition intentiona­lly doesn’t include much speculativ­e design, but there is some art. Kelly Jazvac, for instance, a Canadian artist who works on plastiglom­erates. Or Mandy Barker, whose work reflects on geological findings, and Laura Aguilar, a photograph­er whose work describes a deep empathy with nature.

You say you’re staying away from speculativ­e design, but most of these artistic projects are operating in a kind of speculativ­e realm. Are you making a conscious distinctio­n between art and design, and suggesting that artists should pursue more conceptual or philosophi­cal projects while designers should remain more practicall­y oriented?

No, that distinctio­n does not apply. We did include a few pieces by designers that would be in the more speculativ­e or conceptual category. For instance, we are displaying Foragers by Dunne & Raby – which uses design to imagine new kinds of biology and modificati­ons to the human organism – because it’s a work that is very important to me. But I’m honestly not sure what the difference is between art and design anymore. I know I don’t want to display science fiction, not here. I know that I want plausibili­ty, something that could be felt as real somehow. I talked about this with Oli Stratford, editor-in-chief of Disegno, and he brought up the idea of magical pragmatism. Actually he said magical realism, but then we switched to magical pragmatism.

That’s a good term, I think, because it has the potential to bring together art and design. My last question is about your subtitle: “Broken Nature: Design Takes on Human Survival.” When we first met, you were working on a show about risk, which had a very similar subtitle: “SAFE: Design Takes on Risk,” which you organized at MoMA in 2005. Now, almost 15 years later, you have design taking on human survival. This is a dramatic shift – from risk to the survival of the species itself – and I’m curious to know what it means to you. Is it simply a matter of magnitude, that the problems we’re facing today are that much more terrifying and acute, or has the nature of the problems themselves changed?

Well, at the time of the “SAFE” show our approach was all about human beings. If you think about it, there was still very little, too little focus on the environmen­t, or on other species. It was 2005, and the preparatio­ns had started a few years before, so 9/11 was not that far in the past. We wanted so badly to feel safe at that time. It was very much a show about human conflict and protection from unknown enemies, that kind of pervasive risk. If I think about it now, even when we were addressing something like housing for refugees, the focus was still on individual­s. I loved that show, and it was very topical, but a larger scale was missing.

So the difference between the two titles represents how the conversati­on in the field of design has shifted?

Yes. This new project for Milan reflects a different maturity. Not only mine, in particular, but of the discourse, of everyone.

Julian Rose is an architect and critic based in New York City.

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 ??  ?? Above: buro BELÉN (Brecht Duijf and Lenneke Langenhuij­sen), SUN+, Unseen Glasses, 2012. Photo: buro BELÉN. Courtesy: the designers. Below: Futurefarm­ers (Amy Franceschi­ni), “Seed Procession,” 2016; Seed Journey, 2016-ongoing. Photo: Monika Lovdahl. Courtesy: Futurefarm­ers.
Above: buro BELÉN (Brecht Duijf and Lenneke Langenhuij­sen), SUN+, Unseen Glasses, 2012. Photo: buro BELÉN. Courtesy: the designers. Below: Futurefarm­ers (Amy Franceschi­ni), “Seed Procession,” 2016; Seed Journey, 2016-ongoing. Photo: Monika Lovdahl. Courtesy: Futurefarm­ers.
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 ??  ?? Above, from left to right: Thomas Thwaites, Goatman, 2016; supported by Wellcome Trust. Photo: Tim Bowditch. Courtesy the designer. Anna Citelli and Raoul Bretzel, Capsula Mundi, 2003. Photo: Francesco D’Angelo. Courtesy: the designers. Below: Irene Stracuzzi, The Legal Status of Ice, 2017;
3D model realized in cooperatio­n with Bruns B.V. Bergeijk. Photo: Ronald Smits. © Design Academy Eindhoven.
Above, from left to right: Thomas Thwaites, Goatman, 2016; supported by Wellcome Trust. Photo: Tim Bowditch. Courtesy the designer. Anna Citelli and Raoul Bretzel, Capsula Mundi, 2003. Photo: Francesco D’Angelo. Courtesy: the designers. Below: Irene Stracuzzi, The Legal Status of Ice, 2017; 3D model realized in cooperatio­n with Bruns B.V. Bergeijk. Photo: Ronald Smits. © Design Academy Eindhoven.
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 ??  ?? Above: Students’ Educationa­l and Cultural Movement of Ladakh – SECMOL (Sonam Wangchuk), Ice Stupa. 2013-14. Photo: Lobzang Dadul. Courtesy: SECMOL. Below: Jorge Mañes Rubio and Amanda Pinatih, Design Museum Dharavi, 2016. Courtesy: the designers.
Above: Students’ Educationa­l and Cultural Movement of Ladakh – SECMOL (Sonam Wangchuk), Ice Stupa. 2013-14. Photo: Lobzang Dadul. Courtesy: SECMOL. Below: Jorge Mañes Rubio and Amanda Pinatih, Design Museum Dharavi, 2016. Courtesy: the designers.
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 ??  ?? Above, from left to right: Victor Alge, Alces Alces #3, 2017. Photo: Hinke Tovle. Courtesy: the designer. Kosuke Araki, Anima, bowl, 2018. Photo: Kosuke Araki. Courtesy: the designer. Below: Liz Ciokajlo, OurOwnsKIN and Maurizio Montalti, with Officina Corpuscoli, Caskia / Growing a MarsBoot, 2017; additional contributo­rs: Rhian Solomon, OurOwnsKIN and Manolis Papastavro­u; materials provided by Officina Corpuscoli and Mycoplast. Photo: George Ellsworth. Courtesy: the designers.
Above, from left to right: Victor Alge, Alces Alces #3, 2017. Photo: Hinke Tovle. Courtesy: the designer. Kosuke Araki, Anima, bowl, 2018. Photo: Kosuke Araki. Courtesy: the designer. Below: Liz Ciokajlo, OurOwnsKIN and Maurizio Montalti, with Officina Corpuscoli, Caskia / Growing a MarsBoot, 2017; additional contributo­rs: Rhian Solomon, OurOwnsKIN and Manolis Papastavro­u; materials provided by Officina Corpuscoli and Mycoplast. Photo: George Ellsworth. Courtesy: the designers.

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