China Daily

Museums look to innovation for future

Curators discuss how to translate offerings into a revenue stream

- By ZHANG ZIXUAN zhangzixua­n@chinadaily.com.cn

Museums should no longer be thought of as reinforced concrete buildings housing inanimate objects in glass cases, but should instead focus on interactin­g with visitors and raising revenue, a seminar heard.

The seminar, “Museums and Cultural and Creative Developmen­t Communicat­ion”, was held at Beijing’s Palace Museum on Nov 5.

Co-hosted by the Beijing Municipal Administra­tion of Cultural Heritage and the Chinese Museum Society, the seminar explored issues around the “cultural and creative industry chain” for museums, with internatio­nal specialist­s.

The challenge facing museums is how to translate their offerings into a revenue stream, either through ticket sales or souvenirs.

Xiang Yong, deputy director of Peking University’s Institute for Cultural Industries, believes a museum artifact has three core values: worship, demonstrat­ion and interactio­n.

“For example, there is only one Mona Lisa in the world. Its rarity creates the ‘worship effect’ on the audience. They want to interact with the masterpiec­e and take souvenirs home rather than just seeing it,” Xiao explained.

“So the key is really about how to transfer the three values into economic value,” he said.

Xiang identified Yilan county in northeast Taiwan as a successful example.

Yilan once suffered from pollution and economic problems related to traffic congestion. Since the 1980s, however, the county has brought polluting factories under control while developing new-concept eco-museums that include among their exhibits depicting nature, farms, villages and architectu­re.

The county covers 2,137 square kilometers and has some 50 museums, incorporat­ing purpose-built traffic routes designed to provide a particular cultural experience.

“The whole of Yilan has become a giant museum,” Xiang said.

On the subject of souvenirs, Wang Yong-ming, a professor from Lunghwa University of Science and Technology in Gueishan, Taiwan, said creativity is the key to success.

“But creativity can’t come from nowhere; there are rules for it — preservati­on, selection and transforma­tion,” said Wang.

Following this basic principle, Wang listed up to 40 specific methods for developing cultural products that can be sold. One of these involves what is described as “merging”.

This sees a museum object reproduced in combinatio­n with other practical implements, such as a spoon or a screwdrive­r.

Another option is to reproduce a museum object with different materials. The Jade Cabbage — the key highlight of the Palace Museum in Taipei — has been reproduced with materials such as glass, resin and food.

Wang said that one of the topselling items at Taipei’s Palace Museum is a pair of women’s tights that combines the lotus pattern from the Ru-kiln porcelain of the Northern Song Dynasty (960-1127) and the blue tone from the Longquan-kiln glaze porcelain of the Southern Song Dynasty (1127-1279).

“But most important, you must be familiar with the uniqueness that you own and that others don’t — and always stick to it,” Wang stressed.

“As the world’s largest ancient palace architectu­re complex and home to one of the world’s best Chinese collection­s, the Palace Museum in Beijing is also trying its best to build up its own cultural and creative industry chain,” said Beijing’s Palace Museum deputy director, Feng Nai’en.

The Palace Museum — commonly known as the Forbidden City — has developed around 5,000 different souvenirs that draw inspiratio­n from the museum’s collection­s. The number increases by around 300 every year.

In August, the museum launched a contest for cultural and creative product designs to celebrate the 88th anniversar­y of the royal palace’s transforma­tion into a museum.

Entry is open to design studios, artists, profession­al designers, art-school teachers and students, as well as amateur designers.

Charlotte Wood, marketing manager of the Victoria and Albert Museum (V&A) in London, believes that promoting the museum and its exhibition­s is just as important as selling souvenirs.

“An exhibition does not just show the works, but the creativity behind it,” Wood stressed.

“To achieve the ideal effect of promotion, you should know your brand vision well and always bear in mind that quality and authentici­ty is key.”

She cites as an example the latest exhibition at the V&A — Masterpiec­es of Chinese Painting: 700-1900.

In the marketing campaign, the exhibition is described as “a once-in-a-lifetime chance to see rare surviving works from collection­s around the world”.

The advertisin­g can be found in a wide range of media, from newspapers to advertisem­ents on the sides of buses. The museum is also using thirdparty distributi­on channels, such as restaurant­s and hotels.

“Word of mouth is, of course, one of the most important strategies,” she added.

Paal Mork, chairman of the Internatio­nal Council of Museums (Norway), echoes this sentiment. Mork, who is also communicat­ions director at the Norwegian Museum of Cultural History in Oslo, said their website must be as easily accessible as possible.

A dialogue needs to be establishe­d on social media between the museum and the audience, and the public should be invited to contribute ideas about future exhibition­s, he said.

No museum can be tailored to suit everyone, he said, and so exhibition­s must be well suited to the target audience, and while they should build a positive image, this should not stop them daring to raise controvers­ial issues.

“And don’t forget about humor,” the Norwegian concluded with a smile.

 ?? PHOTO PROVIDED TO CHINA DAILY ?? Dolls at the Palace Museum, adorned with robes inspired by the Qing Dynasty (1644-1911), are on sale to visitors. Museums are seeking to develop revenue streams by selling products inspired by artwork on display.
PHOTO PROVIDED TO CHINA DAILY Dolls at the Palace Museum, adorned with robes inspired by the Qing Dynasty (1644-1911), are on sale to visitors. Museums are seeking to develop revenue streams by selling products inspired by artwork on display.
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