China Daily

Ban placed on games streaming in legal row

- By WANG XIN Kings, Honor of Kings, Honor of Kings, Honor of Honor of Kings

In a copyright case, Guangzhou Intellectu­al Property Court has granted an injunction against a video game livestream­ing platform. It is the first of its kind in the industry in the country, Chinese media reported.

The injunction was issued at the end of January and remains until the court makes a final ruling. It involves a hit mobile game developed by internet giant Tencent, headquarte­red in Shenzhen, Guangdong province.

It ordered three companies — Yuncheng Yangguang Cultural Media, news feed Jinri Toutiao and the latter’s parent company ByteDance — to stop live broadcasti­ng the game on the Xigua video app, also owned by ByteDance.

“The injunction is a demonstrat­ion (of similar cases) related to game livestream­ing businesses,” Cong Lixian, an IP professor at East China University of Political Science and Law, told Legal Daily.

While it is targeted at just one game in this case, the court decision has made it clear that without authorizat­ion of related copyrights, video portals cannot operate game livestream­ing business, Cong said.

The ruling came after Tencent, the copyright owner of

filed a complaint with the Guangzhou court against the three companies in November 2018. It claims they had infringed the game’s copyright.

Xigua posted on its website last year to recruit game show hosts for live broadcasts of gameplay.

Tencent told the court that the defendants profited by livestream­ing the game without permission.

In their defense, the three companies claimed that the copyright is in dispute as game livestream­ing is an emerging type of business.

The court found that Xigua video app set up a livestream­ing channel and organized live broadcasts of

rather than serving as a platform for online gamers’ own shows.

The unauthoriz­ed operation injured the plaintiff’s interest and seized shares of the game livestream­ing market and user base, Legal Daily quoted the judges as saying when they issued the injunction in a primary ruling.

The case is still pending further investigat­ion.

The court case is one episode in the ongoing saga of legal disputes between Tencent and ByteDance.

In June 2016, ByteDance sued Tencent, alleging the latter to have been involved in unfair competitio­n and claiming 90 million yuan ($13.38 million) in damages.

As a legal remedy aimed at preventing unenforcea­ble judgments, an injunction has long been available for judicial protection in the IP sphere, Zhao Hu, a partner of Beijing Zhongwen Law Firm, told the Economic Observer newspaper.

A court is likely to issue an injunction if it has found there is a high chance of infringeme­nt and that the suspected infringeme­nt is ongoing, Zhao said.

A study by market consultanc­y iResearch shows that the average life span for a mobile game is around one year. But it took one to three years to make a final judgment in previous cases involving game livestream­ing, Economic Observer reported.

Data from the Ministry of Industry and Informatio­n Technology show that China’s online game sector generated 111.3 billion yuan in the first seven months of last year.

As the industry is gaining momentum, disputes over game livestream­ing are on the rise.

In November 2014, major dotcom company NetEase filed another game livestream­ing copyright complaint with the Guangzhou court against Guangzhou Huaduo Network Technology.

The court ruled in favor of NetEase, yet both the plaintiff and defendant lodged an appeal with the Guangdong High People’s Court.

The appeal court sat to hear the case in April 2018 and the case is still pending.

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