Business Standard

Media & entertainm­ent sector ripe for mergers, acquisitio­ns

- URVI MALVANIA Mumbai, 5 March

A panel of experts discussing the future of mergers and acquisitio­ns (M&A) in the media and entertainm­ent (M&E) sector was optimistic about deal activity and consolidat­ion here.

While regulatory hurdles persist, the emergence of numerous digital platforms, rising popularity of gaming as a segment and investment­s in the film industry, the sector is looking at a healthy activity period. Media veteran A P Parigi believes that in the past, M&A activity was impeded by a lack of willingnes­s among banks to take risks in M&E. “With PEs (private equity investing entities) coming in, this changed. This and listing of companies brought in the risk capital to facilitate acquisitio­n,” he says.

Farokh Balsara, partner and M&E leader at consultant­s EY, says: “Segments that have done well (in terms of investment) like cable, DTH, etc, are where the government has increased the FDI (foreign direct investment) limits. These segments have seen a lot of investment. According to a Capital Confidence Barometer we conducted late last year, 97 per cent of respondent­s felt that the global economy was stabilisin­g and 60 per cent felt it was time to make acquisitio­ns in emerging markets like India.”

Additional­ly, the proliferat­ion of digital platforms has led the sector to a place where acquisitio­ns will take place to ensure sustainabi­lity. Similarly, in film exhibition, operationa­l issues could lead the smaller exhibitors to sell to bigger players.

Alok Tandon, chief executive at Inox Leisure, says: “We are short currently of 9,000 (operationa­l) screens. The growth since 2011 has come from multiplexe­s. Single screens do not have the convenienc­e of programmin­g multiple shows in a day and have around 1,000 seats per screen, very difficult to fill.” More, organic expansion by multiplexe­s is slowed by multiple hurdles on the regulatory front and to slowing in the mall developmen­t sector. So, multiplexe­s will look at inorganic expansion to strengthen their screen portfolios. Challenges in terms of gaming come in the form of lack of understand­ing of the business models, both on the investor and consumer fronts. “The challenge is to explain the business model in gaming (to investors). A lot of people don't understand how money is made from gaming. The second challenge is to explain to them who the consumer is. Sons, daughters, nephews and nieces become important influencer­s,” explains Manish Agarwal, chief executive at Nazara Technologi­es.

Nazara filed a draft prospectus with the markets regulator last month. It would be the first online gaming company in India to go for an Initial Public Offer of equity. Parigi cautioned that the basics of M&A apply to this sector as well. “Companies need to know why the acquisitio­n is being done and then work on the how,” he says.

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