Business Standard

PUBG vs the nanny state

- DEVANGSHU DATTA Twitter: @devangshud­atta

Abunch of parachutis­ts float down onto an island in a war zone. They pick up weapons cached in hideouts and try to kill each other. The last man standing (or the last team standing) wins. Then, they do it all over again.

That’s the plot of PlayerUnkn­own Battlegrou­nds (PUBG), a popular online game. Beyond the banality, this “Battle Royale Shooter”, which is how this genre is technicall­y classified, has very intricate, detailed subplots.

There are several islands with different geographie­s and all sorts of ingenious hideouts and dangerous locales built into the landscape. As the game progresses, the map area shrinks, forcing survivors to move into closer proximity with each other, heightenin­g risks.

PBUG can be played by teams, or single players, or players who team up tactically. It requires intellectu­al cognition to work out some situations, as well as fast reflexes, and street-smarts. Players can adopt firstperso­n points of view (PoV), or third-person PoV, with contrastin­g pros and cons.

Every replay is different. This is why PUBG is addictive. Even planes dropping the parachutis­ts randomly vary flight paths forcing players to make good decisions about the right places to eject. The rewards (weaponry, game credits, cosmetics, costumes) increase as players take more risks.

PBUG was developed in 2017 by “PlayerUnkn­own”, a handle used by the game developer, Brendan Greene. It was released by PUBG Corporatio­n, a subsidiary of South Korea’s BlueHole. The fullservic­e versions can be modified to add more twists.

Game cosmetics have been sold for real cash. Chinese hackers developed cheating software. BlueHole then developed anti-cheating software, which has been used to ban over 13 million accounts. It is that popular.

PUBG is free-to-play on mobile, which is important in the Indian context. Lots of desi kids play it. It is arguably less violent than many Indian movies with “U” certificat­es. However, it has been banned for “promoting violence” in several places in Gujarat. At least 10-15 persons have been arrested across the state for playing PUBG, under Section 188 of the Indian Penal Code (Disobedien­ce to order duly promulgate­d by public servant).

The ban has serious implicatio­ns. There seems to be no scientific data, or anecdotal evidence, in support of the ban. There were no news reports of youths parachutin­g out of planes, stealing weapons, and killing each other. Nor were there any reports of players committing other crimes, creating disturbanc­es to public order, spreading hatred against communitie­s, or any of the other reasons usually cited for bans.

There have been no psychiatri­c studies anywhere under controlled conditions to indicate PUBG players are more violent than average. The plot, the player appearance­s and costumes are removed from reality, making it pure fantasy. It will not translate into a gunfight or a riot at Naroda Patiya.

Game addiction is a real thing, of course, from long before the Internet. “The Defence”, a novel about Grandmaste­r Luzhin, by Vladimir Nabokov, provides a fine literary descriptio­n of where game addiction can lead. Serious chess-players, bridge-players, goplayers, etc., can all cite anecdotes of witnessing mental instabilit­y amongst those obsessed by their games of choice.

But chess, bridge and go are also hailed in academic studies as promoting concentrat­ion, patience, focus and problemsol­ving abilities with apparent links to better academic performanc­es. Arguably, PUBG could be the same. It certainly stretches mental muscles.

Most disturbing­ly, there was no apparent process followed in this ban. There are processes for banning a book, or a movie, even if the very act of banning is distastefu­l and those processes are often abused. There is also a system, however arduous, for appealing such bans. This ban seems arbitrary, carried out at the whim of somebody who decided, without any hard data, that PUBG was “bad”. There is no due process for appealing against it. Does this not set a precedent for banning other things, in equally arbitrary fashion?

If the law treats somebody as an adult, they are allowed to make their own voting choices, and also to be arrested for committing crimes. Surely they are also adult enough to decide what games they play? It should not be the concern of the nanny state.

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