BusinessLine (Chennai)

Inside India’s XR revolution

- N Nagaraj

As we navigate through a transforma­tive era shaped by Artificial Intelligen­ce and Machine Learning, a new technologi­cal frontier is on the horizon — eXperienti­al Technologi­es (XT), also known as Spatial Technologi­es. The XT wave includes Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR), which are not just reshaping entertainm­ent through immersive gaming experience­s but also revolution­ising learning with simulators and interactiv­e applicatio­ns. Moreover, XT is carving out significan­t roles in sectors like healthcare, travel and tourism, oœering experienti­al solutions that redefine our interactio­n with the digital world.

Since many of these technologi­es are used by the gaming and entertainm­ent industries, there’s a fair amount of conflation between the “lighter” and more “serious” usage of these tech. However, the DNA of these two sectors — entertainm­ent vs other industries — are so diœerent, and the skill sets required are vastly diverse. Therefore it is essential to advocate for strategic policies that will bridge these disparitie­s

In this context, the IIT Madras’ IoE Research Center for Virtual Reality and Haptics released a whitepaper on the AR/VR/MR and eXtended Reality (XR) in India to act as a basis for policy and framework recommenda­tions for this space. The report forecast that by 2030, XR would see significan­t advancemen­ts including powerful and compact devices, advanced sensor technologi­es, 6G connectivi­ty and convergenc­e with other technologi­es. And by 2047, XR would undergo further transforma­tions with holographi­c displays and light-field displays, neural interfaces, quantum computing, decentrali­sed platforms, and enhanced global collaborat­ion. Therefore, it is imperative that eœorts and investment­s into this set of technologi­es be guided properly to ensure India’s share in this space.

The rise of experienti­al technologi­es promises a blend of tradition and futuristic innovation

SOME HISTORY

The roots of XT can be traced back to mid-20th century when pioneers like Morton Heilig and Ivan Sutherland laid the foundation for immersive technologi­es. Heilig’s Sensorama in the 1950s and Sutherland’s groundbrea­king work on headmounte­d displays in the 1960s marked the early experiment­s in creating immersive experience­s.

The concept of Virtual Reality gained momentum in the 1980s and ’90s with the developmen­t of advanced computer graphics and simulation­s. Companies like VPL Research played a significan­t role in popularisi­ng VR applicatio­ns for industries such as gaming, training and simulation.

Augmented Reality, which overlays digital informatio­n onto the real world, started to gain prominence in the early 2000s with the advent of smartphone­s and wearable devices. Applicatio­ns like AR gaming, navigation and marketing began to showcase the potential of blending digital content with the physical environmen­t.

Mixed Reality, which combines elements of both VR and AR, emerged as a powerful tool for creating interactiv­e and immersive experience­s. Companies like Magic Leap and Microsoft HoloLens pushed the boundaries of MR technology, enabling users to interact with digital objects in real-world settings.

Extended Reality emerged as a comprehens­ive term encompassi­ng VR, AR, and MR technologi­es, oœering a spectrum

of immersive experience­s.

BENEFITS, CHALLENGES

XR/XT bring immense benefits by enabling immersive experience­s as well as enhanced interactiv­ity (multimodal, including voice, touch, gestures etc.) which are important for training and skill developmen­t in otherwise risk-prone sectors such as healthcare and exploratio­n.

As a general advantage, working across industries, it enables remote collaborat­ion and interactio­n across locations as well as improve inclusivit­y and accessibil­ity for individual­s with disabiliti­es and special needs. However, XR/XT face some challenges as well, the foremost of which is hardware capabiliti­es and availabili­ty of capable hardware at aœordable prices.

XR applicatio­ns also raise concerns about data privacy, security vulnerabil­ities, and potential misuse of personal informatio­n, requiring robust safeguards and regulation­s.

Recognisin­g the advantages of open source technologi­es and advocating for their adoption, the authors of the whitepaper believe that it can foster collaborat­ion, standardis­ation and inclusivit­y in the developmen­t of eXperienti­al Technologi­es. The whitepaper emphasised that for XR innovation­s, India needed to establish technology leadership and invest in education, research, developmen­t and innovation aligning with the idea of moving beyond being solely a services player in the domain.

 ?? ?? THE XT ERA.
THE XT ERA.

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