Deccan Chronicle

Dive into the metaverse

From taking a digital dip in the Ganga to hanging out with 3D avatar pals, the Metaverse is set to change the way people connect, play, study, work, trade and socialize this year…

- BINDU GOPAL RAO

Parul Khanna, a 25 something digital marketer, spends a whopping six hours online outside of her job. Wondering what she does? Well, she spends most of that time on social media, primarily on Instagram and Facebook. Doing what may be your next question? Well, she says, “I have an image online and a following that wants me to look a certain way and show content that they can relate to.” So, she spends hours trying to get the perfect selfie, often working on editing the image for the perfect backdrop or taking so many images of her food at a restaurant that it always gets cold. “But the perfect picture is important,” she insists. After all she is part of the new buzzword of today — the Metaverse.

Parul is, however, not alone. According to a report in November 2021 by DappRadar, a company that tracks user behaviour across blockchain projects, India ranks fifth in terms of interest in metaverse projects, behind the US, Indonesia, Japan, and the Philippine­s.

After Facebook changed its name to

Meta, there has been an increased focus on Metaverse, a digital, immersive extension of our real world.

What is the Metaverse all about and more importantl­y, how can it help us? Experts weigh in.

DECODING METAVERSE

The last decade has seen rapid growth of social media and the immense effort people make in creating a digital impression. “The Metaverse is a virtual extension of our lives, where humans from across the world can engage, interact and create their unique spaces. It’s not something that has come up in one day — it’s a gradual transition of our lives moving into digital realms, and now with advancing technology in VR, AR and AI, there are new 3D

possibilit­ies for the world to explore,” says Supreet Raju, Co-Founder OneRare.

Anshul Agarwal, CoFounder

& Director, XR Central adds, “Metaverse is a connected ‘universe’ of extended reality (XR) worlds, comprising augmented reality (AR), mixed reality (MR), and virtual reality (VR). Essentiall­y, the Metaverse will be a highly scaled-up version of the open-world environmen­ts you see in Roblox and Fortnite. You and your avatar will be able to go watch films, have coffee, buy land and jewelry, and even work for digital currency on the metaverse.”

MAKING IT WORK

As human beings moved from isolated cave-existence to more complex social structures, the way we engage with informatio­n around us has become more and more evolved.

Achin Bhattachar­yya,

Founder & CEO, Notebook says, “Think of a situation where you are working from home. However, instead of your laptop screen, you are wearing a device that encloses your perception­s and puts you in virtual space. This includes real elements, like seeing your hands as you type something and imaginary elements, like the typing appearing as a hologram out of thin air. Now add your colleagues in, but instead of an online meeting, now they are present as avatars that are moving in this simulated 3D environmen­t. That, essentiall­y, is the Metaverse experience.” Prashant Sharma, Co-founder, Plutoverse avers, “Metaverse is the integratio­n of both our online and offline worlds and realities. This is where you make friends, do a job, make money, sell your goods, play games and hangout. Metaverse is not limited to going to a virtual world, it’s the path towards making the virtual and real world one.”

LEARNING MATTERS

The most substantia­l effect of this will be seen in the education sector. Reshma Budhia, Director, Toss The Coin explains, “Can you imagine how exciting it would be to learn astronomy while floating through space or experience life underwater while learning about marine

biology?

Students get to visually experience the subject and that will have a lasting impact on their minds, not to mention a keen curiosity to know more.” In a country that suffers from deep-rooted infrastruc­tural issues, Metaverse provides us with a solution that is not only ready to scale but also one that carries huge potential and promise. “Skilling and education in the Metaverse can universali­ze and democratiz­e education so that even a student in the village can now undergo high quality learning. By leveraging the immersive technology students in Metaverse can now get a virtual tour of an automobile shop floor or a manufactur­ing plant. They can start learning real-world skills through virtual workshops,” says Manav

Subodh, Co-Founder, 1M1B Foundation.

“METAVERSE

WILL REQUIRE

COMPANIES AND PEOPLE TO RE-IMAGINE WHAT IT WOULD MEAN TO OWN, SELL AND RENT DIGITAL ASSETS; VIRTUAL EXHIBITION­S,

CONFERENCE­S, SHOWS, TRAVEL ARE EXPECTED TO BECOME AS “REAL” AS POSSIBLE, WITHOUT HAVING TO STEP

OUTSIDE ONE’S BEDROOM.”

LIFESTYLE CUES

The Metaverse will fundamenta­lly change the way we digitally connect and socialize with humans. Imagine a world in which you can play different games with your digital friends, or even in real life friends. “But it’s not just games. You could visit galleries, attend classes, live stream sports, experience concerts and other events. During the pandemic, we were all stuck at home and we started craving social interactio­n. We watched Zoom events, virtual galleries, worked remotely and more. People who cannot afford to travel internatio­nally could attend lectures and concerts with internatio­nal students,” says Sonali Fabiani, Founder, Altry Foundation. The 3D environmen­t creates new opportunit­ies. Dr. Prithwis Mukerjee Director, Praxis Business School explains, “One can create an accurate Metaverse version of Kashi and participan­ts can have a digital dip in the Ganga. Or you can create an accurate version of the Pigalle District of Paris, complete with cabaret shows and users can book tickets and see performanc­es that are performed live by the avatars of actual human actors, which can be made to look like the actor or even better.”

GAME ON

It will also impact industries including Gaming, Entertainm­ent and Manufactur­ing. Imagine a Metaverse world where you log-in into a game based in a completely new city or neighbourh­ood, regardless of your actual location. “After a couple of games, even if you get bored, you can walk into your favorite cinema hall. Even better, become one of the characters in Harry Potter, or Avengers and follow them in the

Sonali Fabiani,

movie. Or at times, visualize your “own” version of Avengers: Endgame on your blank Metaverse canvas creating your own character arcs as you go along,” says Anupam Kulkarni, CEO & Co-Founder, iauro Systems

Pvt. Ltd. “Metaverse will require companies and people to

re-imagine what it would mean to own, sell and rent digital assets; virtual exhibition­s, conference­s, shows, travel are expected to become as “real” as possible, without having to step outside one’s bedroom. And the plumbing to make all this work will need to be rebuilt and innovated, there will be a need for new interopera­ble and safe payment mechanisms, identity verificati­on, content creation, security,” says Vivek

Saxena, Cofounder

& CEO, Thinkly.me.

BEING INCLUSIVE

If you would like to go under the Dome inside the Taj Mahal, walk the Great Wall of China or for that matter go shopping in Paris, all this will be possible by a few clicks and a pair of good 3-D goggles. Raghavendr­a Rathore, MD, Raghavendr­a Rathore Jodhpur, says, “The beautiful thing about

Metaverse is

that your identity can be dictated by you, if you choose to have a face like an actor then so be it, you choose to be a cross gender personalit­y then so be it. In other words, it will liberate our traditiona­l way of seeing each other with no geography.” Metaverse is a worldwide platform, not just domestic to your demographi­c. “This means you will be competing with people around the world and sports, education, entertainm­ent, sharing of knowledge, connectivi­ty, will be fundamenta­l applicatio­ns of the Metaverse. The most interestin­g perspectiv­e would be that you can be whoever or whatever you want to be. You will no longer be restricted by demographi­cs, no longer judged upon skin colour or where you are from. If you are on the Metaverse, we will all be equal,” says Gaurav Gurbaxani, Founder,

DigitalMar­ket.com.

VIVEK SAXENA, COFOUNDER & CEO,

THINKLY.ME.

WORK LIFE

The global

pandemic has indeed created a need for high-end technologi­cally equipped virtual spaces. The transforma­tion in the working culture and the lifestyle pattern has set examples for how we can use Metaverse effectivel­y. “If you are from the marketing and advertisin­g field, you can do parallel metaverse marketing alongside real-life marketing. Virtual collaborat­ions and diverse workspaces can exist in an easier and smoother fashion. HR profession­als can guide their teams to step into this virtual world and hone their skills, collaborat­e, and learn with people from across the globe,” says Raj N.

Founder and Chairman Zaggle, Zik Zuk. “Collaborat­ion of ideas from different parts of the world can be possible. The entertainm­ent can be more personal. I feel that

shopping experience­s can be enhanced, and retail will be Metaverse shops where people can buy goods and get them delivered to physical addresses,” says Prasad Shejale, Founder & CEO, Logicserve Digital.

BE AWARE

The first thing to bear in mind in the realm of digital creation and virtual reality is not to lose sight of our true selves. “For businesses, this is the right time to dive into the metaverse community as trailblaze­rs and squeeze the most from it. This will give you the first mover’s advantage, especially if your business is digitally inclined and seeks digital growth and developmen­t. Along with this, one key precaution a person should take is to moderate the usage by children as they are more prone to adapt to whatever

they learn and come across in their prime,” says Angad Singh Manchanda, CEO & Co-founder, Chimp&z Inc. The metaverse is not all hunky dory as addiction to the online world is a serious issue. A S Rajgopal, Founder, MYn, cautions, “Metaverse will lead to multiple security and privacy problems. Privacy is a fundamenta­l right which underpins human dignity and other values like freedom of associatio­n and freedom of speech. The problem is that people don’t know how their

data is being used by apps today, it is important to build widespread awareness of these addictive free offerings and protect the citizens of the

world.”

“THE BEAUTIFUL THING ABOUT METAVERSE IS THAT YOUR IDENTITY CAN BE DICTATED BY YOU, IF YOU CHOOSE TO HAVE A FACE LIKE AN ACTOR THEN SO BE IT, YOU CHOOSE TO BE A CROSS GENDER PERSONALIT­Y THEN SO BE IT. IN OTHER

WORDS, IT WILL LIBERATE OUR TRADITIONA­L WAY OF SEEING EACH

OTHER WITH NO GEOGRAPHY.”

RAGHAVENDR­A RATHORE, MD, RAGHAVENDR­A

RATHORE JODHPUR

 ?? ??
 ?? ?? Metaverse is a confluence of physical and virtual worlds, where you interact with your friends and colleagues in respective digital avatars through a headset or other similar devices
Metaverse is a confluence of physical and virtual worlds, where you interact with your friends and colleagues in respective digital avatars through a headset or other similar devices
 ?? ?? Achin Bhattachar­yya, Founder & CEO,
Notebook
Achin Bhattachar­yya, Founder & CEO, Notebook
 ?? ?? Manav Subodh, Co-Founder, 1M1B
Foundation.
Manav Subodh, Co-Founder, 1M1B Foundation.
 ?? ?? Reshma Budhia, Director, Toss
The Coin
Reshma Budhia, Director, Toss The Coin
 ?? ?? Supreet Raju, CoFounder OneRare
Supreet Raju, CoFounder OneRare
 ?? ?? Founder, Altry Foundation
Founder, Altry Foundation

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