FrontLine

Music factories

- BY M. SHUAIB MOHAMED HANEEF

The rise of music apps has individual­ised the consumptio­n of music, allowing users to create their own music, sing songs, upload them, and sing live with like-minded singers. Although the creative engagement may engender a sense of freedom of choice, these apps are not entirely

free of the tangles of capitalism.

on the premise of peer-to-peer sharing of MP3 music. One could download music from another person’s machine precluding the need for music to be stored in a centralise­d server. However, it had to shut down as Napster allowed users to copy and share music without any considerat­ion for copyright or intellectu­al property. That is, with music and songs offered as free objects, the industry lost the opportunit­y to expropriat­e commodity value from these products.

Should we access music free? Harking back to the Fordist economy, the music industry, before the arrival of the Internet, had its own resources to produce and distribute songs and albums. They were massproduc­ed and consumed on a large scale. The Internet turned this model of music on its head. The rise of musical apps such as Spotify, Raaga and Wynk has individual­ised the consumptio­n of music once again, doing away with sameness. This is partly post-fordist in nature. DIY music apps that allow users to create their own music, sing songs, upload them, sing live with other like-minded singers and karaoke have further accentuate­d the way music is experience­d. These are platform-driven apps subscribin­g to what is known as platform economy. While it is true that users are allowed to sing and perform, these apps are not entirely free of the tangles of capitalism.

In his work The Cinematic Mode of Production, Jonathan Beller says “to look is to labour”, referring to media as a site of labour and global production. In similar ways, new age musical apps have become factories that are made up of an assemblage of software, hardware, human beings, infrastruc­ture, and so on, all of which are essential to capitalism. In other words, to sing is to labour in apps such as Smule, a karaoke social-music app. The difference between karaoke apps and Wynk is that the former does not have any means of production other than the software, akin to Uber or Ola not owning cars, while the latter is involved in letting people access music through subscripti­on and free trials. Let us look at Smule and how it draws users to its space and produces ‘singing’.

MATERIALIT­Y OF SMULE

The Smule app is a social musical app that facilitate­s karaoke. It is a popular singing app that creates a network and a community of people who want to sing or sing along. All those who have a yearning for singing are allowed to express their desire through the app while the smartphone is converted into a simple musical instrument. It is a musical instrument that contains several other machines within the app. For instance, the app allows people to record audio and video performanc­es of songs in any language and genre. It also enables users to duet with other users, mostly asynchrono­usly. People use the app to sing, record, search for duet partners, listen to the voice of others and listen to their own voices.

Singing bodies (users) exist as bodies inside and outside the apps; inside as singing bodies residing in databases and outside on social media and other digital spaces. For instance, it is easy to geotag and share one’s performanc­e with anyone on the planet on social media and other spaces. Karaoke is a collaborat­ive singing potential harnessed by Smule. These characteri­stics make Smule open-ended. Further, the app’s generative potential, enabled by features such as solo singing, tempo, genre, duet and karaoke,

renders music as a digitally materialis­ed entity.

In the contempora­ry culture, algorithms create music categories and recommend music to audiences on the basis of their tastes and preference­s. Earlier, the seller’s purpose was to coax a buyer to purchase cassettes, CDS or DVDS, and there ended the market cycle. However, musical apps, with the help of algorithms, continue to track users even after some form of purchase is accomplish­ed. Therefore, algorithms continue to capture and recognise distinct likes of users in order to demassify them. As the academic and writer Raymond Williams said, “there are no masses; there are only ways of seeing masses”. In other words, recommende­d systems of algorithms have made listening to and creating music online more personalis­ed.

SINGING IN SMULE

Smule promotes creative forms of musical expression. The creative engagement here is made possible by the potential of Web 2.0. It is best explained through the concept of prosumptio­n as online platforms facilitate both consumptio­n and production. As people produce and consume data or music online, they are also supplying detailed data about themselves to apps. This is the control factor that they are oblivious to while being appreciati­ve of the mystical qualities of freedom that apps seemingly promise. The app controls users by collecting data about their likes and dislikes through algorithms that predict their future tastes based on an aggregate of data collected from users.

In another sense, Smule is a mike, a music instrument and a platform for singing bodies to perform and actualise their interest. Likewise, bodies are also instrument­s that produce sound and sonic experience­s. Thus, the app, human bodies and non-human entities (technologi­cal features and spaces from where they sing) become bodies that are capable of producing sound, voice and music. Besides, territorie­s of music are not confined to the app but extend to the outer world. Sometimes users share the co-produced musical event on social media where their singing acquires larger traction. The popularity gained or attraction garnered by singers on social media pages does not downplay the

pairing up with recorded renditions of other users. In another instance, the combinatio­n of singing, users’ attention to perfection, the headphones they use, the space they choose to sing from, stocked musical score from the app, and at times the lyrics with already recorded versions result in the formation of a new territory. But the territory thus formed is different from the establishe­d convention­s of singing.

Another milieu offered by Smule includes the use of digital filters to repurpose the song, the voice or tempo. A user can produce multiple variants of the same song and invite others to co-sing the other part.

The app speaks different languages and performs different music with each act of the app, from recording the voices of singers to playing its music, from displaying pairing duet voices of a song to choosing intensitie­s. In between every act lies an intermezzo, an interval. Intervals break the continuum to set on a new journey, exhibiting new traits. The recorded voice encounters an intermezzo before it unites with the musical score. The voice and the musical score get ruptured in a duet performanc­e when the voice of another singer conjoins to form a new unity. This gets ruptured again when the rendition is chosen to be delivered either as aural or visual songs. The app thus offers multiple possibilit­ies that lead to continuall­y evolving new formations. Music becomes rhizomatic.

SMULE AND ALGORITHMS

Smule runs on algorithms and codes, and the materialit­y of the app in itself is mathematic­al. The materialit­y of the app is demonstrat­ed by the interlacin­g of the mathematic­al codes and that of singing bodies, a melange of the flesh and the machine. The singing body is a flesh body and its recorded voice when databased is subjected to algorithmi­c tuning and modelling. The databased voice is disengaged from the body and coded into the machine.

Each time an individual decides to sing, the language of the song connects with the ‘software sorting’ of the same song sung by others. The absence of the musician, the original singer, and the text forges a new subjectivi­ty for the singer. Through its features, the app also provides the lyrics, if needed. Thus, the song as an event is de-composed into text, audio, music, a recorded version of gendered voices of the song, and so on. All these elements are fetched by the app at the time of singing.

Smule is run by symbolic programmin­g languages that operate at the layer of code. The code linguistic­ally performs (it has a performati­ve function) the logic to run the app. The execution of the code and the programme is actualised in the corporeal machine of the phone, which is the material hardware.

Each Smule user is endowed with singularit­ies that actualise his/her singing. Singularit­ies are actors that shape a thing when it enters a field of forces. Singularit­ies are not present for one to see. They can be inferred only during interactio­ns with materials. All features, interface, software and hardware, singing, and so on, are different materials in Smule. Singularit­ies can be understood in the interactio­ns with these elements. Therefore, someone becomes a singer in Smule not because s/he is already recognised as one but because of the app and its affordance­s, which constitute a field of forces. Entering the app filled with forces, the voice or the sound produced by a mouth interacts with the musical score and databasing feature to produce the qualities of a singer. A singer as an individual is produced after the singing is complete and much after that singing is generated with the integratio­n of music. But, this singer as an individual further mutates into another singer when paired up in a duet.

Even in the case of a solo performanc­e, a feature that Smule facilitate­s, there is no object-hood or subjecthoo­d as it is an assemblage of technologi­es, techniques, music, rendition of the song, renditions of song in different versions by each user, which implies that the singing body lives in multiplici­ties conjoining with many other singing bodies.

Likewise, in Smule, the identity of a song is born out of the splinter elements of music, singing bodies, invitation to participat­e in singing, algorithms, voices, and so on, all of which come together to form a unit.

Further, users are not profession­al singers, trained in classical singing or having the socially acceptable voice for singing, or having the knack for or proficiency in singing. Smule does not prescribe or define its functional­ity as a space that is meant only for profession­al singers. Smule does not proscribe amateurs from engaging with it.

In Smule, users are not circumscri­bed by such presupposi­tions because the app evokes only emptiness, to be occupied, inscribed, and sung into. Singing performed by a user is not evaluated against the performanc­e of the original playback singer.

Smule to some extent becomes an acoustic mirror. Users visit the app to know how many likes they have received, how many times their renditions have been played and who

have joined them in duet singing. Some use Smule to sing their way to popularity.

While users manipulate their renditions of songs, increase fidelity, tempo, and so on, one cannot ‘see’ these manipulati­ons. The app has an option called Studio, which has variants that allow users to improve fidelity. Further, Smule functions not as a surface on which songs are inscribed, stored in databases as subjects, but as a machine—a machine that can be plugged into.

However, the visual renditions of songs are perceived differentl­y as units occupying spaces. Even when users decide to use the video display of their rendition, it is the voice that acts as a sonorous bridge. When users sing along for a part of it that is already recorded, it is the voice that becomes central. The musical score recedes into oblivion as it is familiar. The playback score that already exists is called forth from the algorithmi­c space. It starts rolling out when the user is ready to perform.

Smule also illustrate­s how the analog folds into the digital. Voice is analog (unmediated sound) carried through in the medium of air before it is transduced into a digital material space. Digitised by the Internet, the smartphone and Smule, singing bodies fold into a digital space through multiple codes. Thanks to software, interface, hardware, algorithms and codes, a particular song will have many variants just like the double helix and genetic code that continues to evolve and create a finite number of components.

CONCLUSION

In Smule, the musical object, that is, the song or the singing body, does not pre-exist. It emerges through interactio­ns between singing bodies, voice, timbre, musical score, interface, filters and codes. The subjectivi­ty and expressivi­ty of singing (by a user) are read into the incorporea­l machine of musical codes. Several such subjectivi­ties are inscribed on the app by singing bodies floating around within the app.

The musical object is not only one that is listened to but is also sung into. In that sense, the subjectivi­ty of singing bodies oscillates between the subject-object borders as they sing and also listen to. They sing their own part and listen to it, besides listening to the part sung either by celebritie­s, playback singers or common singers. In other words, the song is rendered/emitted and listened to, sent and received. Further, it also negates the stratification of trained/untrained/profession­al/ amateur singing.

Music in Smule ruptures the fixed grammar and canons of music, causing it to transition, move, alter, evolve and become a song than being a song. For instance, Spotify uses algorithms that help users to select the timbre of a violin, like the way larger categories such as melodies and other genres of music can be chosen. Thus a song is broken down into smaller units and fragments, thereby de-composing the song and re-composing it into different musical texts.

Singing has to be removed from its exalted status, torn down to form a minor music. The major music of establishe­d songs becomes minor in Smule. The major music and singing is broken into and invaded, but only to produce new singing possibilit­ies and generate musical texts unheard of. It is the singing of the same song but with a difference. The difference is illustrate­d by the de-centring of the original artist. Smule also deterritor­ialises the visual montage (visualitie­s are that of users singing) of musical sequences. It creates a unique form of visual-music or audio-music. But these are released from singers who sing, hear and create before and after. Further, the metre is mutated or it mutates and becomes incommensu­rable with standardis­ed performanc­es that already exist. The app precedes and extends beyond the songs produced for the market. The app in and of itself is a smooth, cosmic and becoming music space. Musical performanc­es enacted by performers, along with the materialit­ies of non-humans such as the ‘liking’ and ‘sharing’ in the environmen­t of the app, repurpose music in Smule.

Smule does not allow users to select songs of their own choice for free. They have to become members of premium accounts. The interconne­ctions between economy, politics and code bring up and highlight the project in which the subject experience­s control. Assemblage­s formed using free account and premium accounts are thus contested here.

As the political economist Jacques Attali says in his book Noise, singing and playing for one’s own pleasure and doing it for the sake of doing creates conditions for new communicat­ion. He mentions that we are in an era of compositio­n. In this sense, Smule also has communitie­s that promote their own indigenous music. The creative engagement may engender a sense of freedom of choice within us, making us feel that we are neoliberal subjects that revel in a certain framework of freedom. On the flip side, the freedom of choice is illusory as users grow oblivious to control exercised by technologi­es. Creativity and exploitati­on form a formidable force and mobile phones and apps are instrument­al in extracting labour under cognitive capitalism. Thus, the ‘produsage’ that Smule facilitate­s (to produce and consume) is another form of exploitati­on of labour wherein users perform their tasks completely free. m M. Shuaib Mohamed Haneef is Associate Professor & Head in charge, Department of Electronic Media and Mass Communicat­ion, Pondicherr­y University.

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