Hindustan Times ST (Jaipur)

Playing along for global research

- Riddhi Doshi

The games may seem a bit like Candy Crush. Players must guess if there are more rubies or more diamonds on the screen; more pink aliens or blue ones; and use clues to determine which of two cows, brown or white, will yield more milk. But these seemingly simple games on a new app called Brain Explorer are helping neuroscien­tists gather data from around the world.

The app is part of a research project being conducted at the Max Planck UCL (University College London) Centre for Computatio­nal Psychiatry and Ageing Research. The research aims to establish links between brain developmen­t and mental health.

Treasure Hunt (the one with rubies and diamonds) investigat­es informatio­n-gathering. It indicates “how impulsive you are when making decisions,” says British neuroscien­tist Tobias Hauser, 37, who leads the research team with post-graduate research fellow Vasilisa Skvortsova, 36. “We know that noradrenal­ine and serotonin are critical for this process, and this game provides a window into these neurotrans­mitter functions.”

Space

Observer (the pink and blue aliens) investigat­es metacognit­ion, or insight into one’s behaviour. Are you someone who knows very well when you made a wrong decision or do you find it difficult to judge how well you did? The cows game and a somewhatli­nked pirates game (you must learn how to avoid losing the milk you have gathered) are particular­ly helpful in studying the learning process, because they track how differentl­y we learn from reward and punishment, which are based on different neural mechanisms.

The games are followed by brief questionna­ires on the screen, which ask users about their levels of confidence in a decision, and their reasons for arriving at them. Researcher­s and players can then see how well their confidence aligns with their objective performanc­e. “How individual­s learn in changing and uncertain environmen­ts, which strategy they choose, is related to various personalit­y measures such as impulsivit­y,” Skvortsova says.

The Brain Explorer project, funded by grants from the Royal Society and Wellcome Trust, Jacobs Foundation and the Medical Research Foundation, was launched in 2019; the app was launched in December. There are five games on the app, all designed by Hauser’s team along with the app developmen­t company THKP, LLC. Players around the world have so far made a combined 1-million-plus game choices, helping Hauser and Skvortsova’s team collect data from across countries, ethnicitie­s and age groups.

“Most brain research studies are limited in their sample size and thus the generalisa­bility of the findings,” says Hauser. The app, however, has turned this into a kind of citizen science project.

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