Hindustan Times ST (Mumbai) - Live

Govt task force restarts debate on status of online gaming platforms

- Deeksha Bhardwaj

NEW DELHI: A high-level interminis­terial task force (IMTF) set up by the government to chart rules and regulation­s for the online gaming sector has restarted the debate on whether aggregator­s offering such games are intermedia­ries or publishers, with ministries arguing the merits of taking both positions.

The report notes that it has to be validated whether online gaming platforms — while simultaneo­usly acting as intermedia­ries and publishers of gaming content — can be regulated through rules under section 79 of the IT Act.

IMTF, in its recommenda­tions, said that in the long term, it favours a new central legislatio­n that will license the online gaming sector and also provide the government with powers to block/deregister entities violating India’s laws. It has not, however, spelt out what constitute­s an online gaming platform.

The report notes that “the revenue of the Indian mobile gaming industry is expected to exceed USD 1.5 billion in 2022, and estimated to reach USD 5 billion in 2025. The digital gaming industry in India had a CAGR of 38% between 2017-2020, as opposed to 8% in China and 10% in the USA”.

“The number of digital gaming companies in India has increased from 25 in 2010 to over 275 in 2020. The sector currently employs around 15,000 skilled developers in India,” said the report, seen by HT. “It was deliberate­d in the IMTF (the task force) as to whether the section 79(2)(c) of the IT Act, providing for rulemaking power to prescribe due diligence to be observed by the intermedia­ries to claim safe harbour under section 79(1) against third party content, can be used for regulating online gaming platforms while acting as publishers,” the report stated.

According to the ministry of informatio­n and broadcasti­ng, “online gaming platforms play a significan­t role in determinin­g the informatio­n/content being offered to users, hence such platforms are not intermedia­ries but publishers of online content”.

The online gaming sector can be split up into two broad classifica­tions: networks and developers. Developers are companies behind single products, for example, the popular football game Fifa is developed by the Silicon Valley company Electronic Arts. Networks are those on which these games become available, for example Sony’s PlayStatio­n Network and Microsoft’s Xbox network.

In these, the networks loosely act as platforms while the developers can typically be considered to have a similar role as that of a publisher. But the question of which tag – publisher or intermedia­ry – is used for the latter is complicate­d. If online gaming platforms are recognised as intermedia­ries, they will be exempt from penal action for publishing third party content. However, as publishers, they will be held responsibl­e for content.

THE PANEL REPORT NOTES THAT IT HAS TO BE VALIDATED WHETHER GAMING PLATFORMS CAN BE REGULATED THROUGH RULES UNDER SECTION 79 OF THE IT ACT

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