Mint Ahmedabad

Meta wants to bring students as young as 13 into the Metaverse

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While uptake of the technology has been slow, the company hopes that introducin­g it into classrooms could help boost visibility and familiarit­y, especially among younger users.

“We are moving with immense, strategic patience,” said Nick Clegg, Meta’s president of global affairs, speaking in an interview. “As a general philosophy in our company, what we want to do is to try and encourage the use of this technology.”

Meta’s expenses this year are expected to ramp up to $94 billion to $99 billion, with most of the spending going toward the technology infrastruc­ture needed for virtual reality and artificial intelligen­ce tools.

Education technology was thrown centre stage during the pandemic when shutdowns forced students into virtual classrooms and many districts placed large orders for computers and tablets to connect pupils with teachers.

New York City, for instance, spent $360 million on 725,000 devices, according to Chalkbeat.

The technology, which has yet to be named, would allow teachers to program and manage multiple student headsets at once and give them access to education apps on the company’s Quest devices.

The product would likely be a subscripti­on service similar to Quest for Business, which Meta launched last year and allows businesses to manage a group of headsets for office work.

The company didn’t provide details on pricing for the subscripti­on, but plans to have headsets in classrooms this fall.

If adopted in school settings, virtual reality headsets could follow in the footsteps of popular classroom technology like iPads, Google Chromebook­s and smart whiteboard­s that facilitate teaching.

Clegg said the education

The product would likely be a subscripti­on service like Quest for Business launched by Meta last year

product stems from demand from teachers, and cited a 2022 report that found students who learned in the metaverse version of Morehouse College outperform­ed those who attended in-person.

Still, there is limited research on the benefits of immersive virtual reality in the field of education, in part because the landscape is developing faster than researcher­s can keep up. Some early studies have suggested that the technology can boost student motivation, while others have indicated that it can overwhelm the students and cause them to learn less.

 ?? AFP ?? Meta’s expenses are expected to ramp up to $94 bn to $99 bn, with most of it going towards virtual reality and AI tools.
AFP Meta’s expenses are expected to ramp up to $94 bn to $99 bn, with most of it going towards virtual reality and AI tools.

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