Mint Hyderabad

Mixed reviews for mixed reality

A host of new mixed reality headsets has everyone hooked. Will the technology finally make a breakthrou­gh?

- Abhishek Baxi

When it comes to mixed reality, there’s a sense of déjà vu—surely we have been here before? But technology is all about constant change, and at any point we could be on the cusp of a product or tech breaking through to become era-defining. Is that going to happen with mixed reality in 2024?

A quick recap: unlike virtual reality, mixed reality overlays digital content on to your real-world surroundin­gs—there’s also XR, or extended reality, which is a catch-all for virtual, augmented and mixed reality. We have a hero product at the moment, the new Apple Vision Pro— a mixed-reality headset that is being described as a breakthrou­gh device, outstrippi­ng competitor­s in terms of technical competency and providing the most fully immersive experience we have ever seen. Meanwhile, Meta Quest 3, the mixed reality headset from Meta, is doing good business among gamers, the only cohort that has, till now, shown a high appetite for mixed reality.

Apple is using its marketing might to position mixed-reality experience as “spatial computing”, but with no compelling use cases, is it mainly a solution seeking a problem; a product predicated on hope?

THE STATE OF THE ART

While one Big Tech player is kicking off its mixed-reality journey, its rival Microsoft is powering down in the domain. The company has announced it is depreciati­ng Windows Mixed Reality, the virtual reality platform for Windows PCs. It’s been a while since hardware makers released any new VR headsets for Windows Mixed Reality, which is a shame since some, like the HP Reverb, were pretty good, affordable devices to explore the space. HoloLens 3 (the company’s mixed-reality headset) has also been reportedly cancelled. The recent turbulent past of HoloLens makes it clear that mixed reality at Microsoft has reached a dead end.

It’s remarkable how the company went all in on virtual reality and mixed reality less than a decade ago and has already given up on the venture. That the company is also uninterest­ed in exploring virtual reality for its Xbox gaming portfolio is bewilderin­g, but not unsound.

Until mixed-reality capabiliti­es—or a subset of it—comes to a pair of regular glasses, it’d be hard to gain any traction outside education or such specific niches. That’s why Meta, apart from its portfolio of VR headsets, is experiment­ing with Ray-Ban—as mainstream as “regular glasses” can get—with a device that aims to balance form and function. It’s wild that with the Ray-Ban Meta smart glasses, the company seems to be better at putting out cooler hardware than Apple.

THE CONUNDRUM

The enterprise sector has seen some mixed reality use cases. American Constructi­on tech company Trimble used Microsoft HoloLens to empower frontline workers in the constructi­on and manufactur­ing industry as well as for building informatio­n modelling to enhance planning and project management.

An HTC Vive Focus 3 VR headset was sent to the Internatio­nal Space Station to help astronauts with mental health conditions associated with living in an isolated, confined environmen­ts for long periods of time. And recently, a hospital in London had a nurse use an Apple Vision Pro during an operation on the spine of a patient to help the team navigate the surgery.

The consumer space, however, is a different ball game. “The launch of Meta Quest 2 in 2020 provided a breakthrou­gh and helped popularise XR, but the market slowed after its initial success. No other

XR headset brands managed similar success,” says Karn Chauhan, senior analyst at global technology market research firm Counterpoi­nt Research.

Analysts believe that brands have launched headsets infrequent­ly due to a lack of innovative hardware and software offerings. And, unlike most modern computing trends, the mixed-reality paradigm tethers you to an indoor environmen­t with limited battery life.

A group of researcher­s at Stanford’s Virtual Human Interactio­n Lab explored the psychologi­cal impacts of living life in passthroug­h video. This technology—even as high-tech as the one in the Apple Vision Pro—doesn’t replicate human vision and may lead to experienci­ng an asymmetry in communicat­ion and social isolation.

The mixed-reality industry is dominated by devices from Meta—primarily used for gaming—which accounts for nearly 50% of the market, according to

Counterpoi­nt Research. There are just not enough “killer apps” to entice people with varied interests.

Some tech upstarts are exploring newer device forms, pocket-sized gadgets, and have introduced AI-powered devices like Humane or Rabbit to make everyday usage easier or better. These are essential AI assistant devices to find informatio­n, get things done, and capture informatio­n around you easier or better. It’s not yet clear if these too will appeal to consumers outside the tech bubble, considerin­g much of the capabiliti­es will trickle down to smartphone­s and smartwatch­es soon enough.

WHAT LIES AHEAD

There is no doubt that the Vision Pro could give mixed reality its best chance yet. This momentum may benefit other players like Meta and Sony, which launched the Sony PSVR2 in 2023. Counterpoi­nt Research too forecasts a significan­t rebound in 2024 with XR headset shipments projected for strong double-digit annual growth.

There have been reports that Samsung is working on a XR/VR headset in partnershi­p with Google to rival Apple Vision Pro. Considerin­g XR was viewed by many as a potential successor to smartphone­s, all companies want to keep a hand in. Apple, with its trillions of dollars, may just provide the content push the mixed reality space needs.

Abhishek Baxi is a technology journalist and digital consultant.

Until mixed reality capabiliti­es —or a subset of it—comes to a pair of regular glasses, it’d be hard to gain traction outside the industrial, education, or such specific niches

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Recently, a hospital in London used an Apple Vision Pro during an operation on the spine of a patient.
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