Mint Hyderabad

GenAI’s big drawback is that it doesn’t reject clients’ bad ideas

Amazing but slavish creative tools can’t really rival human minds

- PARMY OLSON is a Bloomberg Opinion columnist covering technology.

Yael Biran has worked for the last 25 years as an animator for mostly corporate clients, capitalizi­ng on her talent for colourful illustrati­on, movement and figuring out what her customers want but don’t know how to articulate. Recently, she was “freaking out” about her work. She had big expenses on the horizon and her usual workflow of about a dozen annual projects had dwindled to three in the past year. The reason: artificial intelligen­ce (AI).

More of the clients and creative agencies she worked with were trying to do animation work themselves and she suspects they were using AI tools for it. Biran is resigned to what that means. Another animation veteran she knows just retrained to be a gardener, and Biran is mulling new paths too, but she has a stark warning for what clients are about to lose: the people who challenge your terrible ideas. “What we give to clients is the ability to say ‘no’ to their ideas,” says Biran. “They’re not visual people and they know what they think they want. And then a lot times it really needs tweaking. Sometimes in a major way.”

The content that generative AI models can now conjure can look as good as anything created by humans. Creative agencies have been using tools from New Yorkbased video generation startup Runway to develop concert backdrops for Madonna and graphics for CBS’s Late Show With Stephen Colbert, often saying it saves them hours or weeks of work. Earlier this year, actor and movie producer Tyler Perry said he was halting a $800 million studio expansion because of OpenAI’s video generator Sora, whose capabiliti­es he called “mind-blowing.”

Critics of the tech say that will lead to a flood of boring, derivative work in film and TV since AI tends to spew a pastiche of preexistin­g art, like Biran’s swirling watercolou­r figures or the quirky cartoons. But when companies use AI to generate animations for their own marketing, the effect could be worse thanks to the relative lack of visual, creative thinkers among their ranks. They’ll use AI tools to churn out graphics that—as with Hollywood’s overuse of CGI —look impressive but fail to make a meaningful impression on other humans.

One design agency, for instance, tried making a short animated film graphic for a British health-care provider that was meant to train doctors on their bedside manner. The script said medical profession­als should listen carefully to their patients and avoid behaving like they were going through a checklist. Yet the resulting animation showed a physician sitting with a patient and a giant list being marked off above them. That’s not how visual communicat­ion works, says Biran. “People will see a checklist and go away thinking, ‘checklist.’”

When corporate clients try putting together a slideshow, they’ll also gravitate toward displaying some the same text already being spoken in a presentati­on, but that can make a presentati­on more confusing. There’s a reason for the phrase ‘a picture paints a thousand words.’

Images can elevate subtext and advance a message, but figuring out which images are best requires people who are skilled at thinking visually, like Biran. “We think in pictures, and we gravitate towards metaphors,” she explains. “And so we can help identify the subtext.”

Corporate clients often believe they are visual thinkers too, perhaps because so much of the content people see online now is visual on platforms like TikTok, YouTube and Reels. But passively consuming graphical content doesn’t mean you can do a decent job making it.

“AI can clearly enhance our capabiliti­es, but some clients are now questionin­g the need to hire creatives,” says Leila Makki, who runs a video production company for brands and agencies. A big reason may be the anticipati­on of OpenAI’s Sora. “They’re genuinely uncertain, but dismissing creatives for AI is short-sighted and counterpro­ductive.”

Businesses would do well to avoid outsourcin­g too many aspects of creative work to artificial intelligen­ce, even as they shift much of their marketing spending—which for North America and Europe tends to hover at around 9% of capital expenditur­es —to generative AI. Biran predicts that in a few years, more companies will realize they need visual thinkers “and they will circle back and ask for our help.”

That may be an optimistic view, given that generative AI models are becoming more sophistica­ted, with the possibilit­y of greater reasoning capabiliti­es to boot.

But companies will also need people who understand visual communicat­ion to challenge their ideas, and they won’t get that from sycophanti­c AI models that don’t actually experience colour and sound. They’ll get that from humans, who will need to be paid.

 ?? ISTOCKPHOT­O ?? Creativity on command may not work out as well as AI purveyors say
ISTOCKPHOT­O Creativity on command may not work out as well as AI purveyors say
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