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The Rise and Rise of Esports in India

Smartphone­s emergeas a key enabler

- By Ramesh Kumar Raja

The rise of mobile gaming has democratiz­ed esports to a huge extent, and will continue to do so in the near future. While PC and other forms of gaming will continue to hold their own respective grounds, mobile gaming – which is already dominating the Indian gaming market – can definitely play a bigger role and become a key enabler and catalyst behind the promising future of esports in India, with constant innovation­s and concerted and collaborat­ive efforts from all stakeholde­rs.

Although it’s not new to India, esports (or say electronic sports) wasn’t taken as seriously as it is now, thanks to the COVID-19 pandemic, which acted as a catalyst for the esports industry in India, when the entire nation was under lockdown and social distancing was a must, source of entertainm­ent was limited and time was in abundance. Esports flourished during the pandemic and is still on the same growth trajectory.

It’s a medal sport today and has been recognized as a profession­al sport by countries like the USA, China, Germany, South Korea, and even our neighbours like Sri Lanka, Pakistan, Nepal and Bangladesh. But, it’s still a far cry in India. Thankfully, the Indian Olympic Associatio­n (IOA) has decided to officially recognize esports in the country. The electronic­s sports have finally got the attention of policy makers and will soon have an official governing body for the game. The announceme­nt also grants legitimacy to the Esports Federation of India (ESFI) as the nodal governing body of esports.

Experts believe that the Indian esports industry has quickly scaled to Rs 3 billion in FY2021 and is expected to reach Rs 11 billion by FY2025. Consulting firm Ernst & Young in a recent report titled “Esports in India” has captured various manifestat­ions of esports and

determined its future potential. The report stated that the industry is expected to grow at 46 per cent CAGR which is over fourfold, from Rs 2.5 billion in 2021 to Rs 11 billion by 2025.

Ashish Pherwani, partner and media and entertainm­ent leader, EY India, said, “Esports in India tells a great growth story. As a game of skill accessible indoors and on the ubiquitous mobile phone, it has gained popularity during the lockdowns witnessed in 2020 and 2021. Consequent­ly, it has become an attractive option for brands to connect with young and empowered audiences.”

Since the gaming sector is mostly dependent on youths who have a craze for video games, esports gives them an opportunit­y to take such games as a feasible career option. The gaming industry has grown manifolds in the last few years – it was a billion-dollar industry in 2019, and the rest is history, if we look at the current figure of Rs 3 billion in FY2021 (mentioned above) in a span of just two years.

Thanks to the youth population, India has now become a large market for esports companies that can reach the gamers and the audience to drive the industry like

“Esports in India tells a great growth story. As a game of skill accessible indoors and on the ubiquitous mobile phone, it has gained popularity during the lockdowns witnessed in 2020 and 2021. Consequent­ly, it has become an attractive option for brands to connect with young and empowered audiences”

– Ashish Pherwani, Partner and Media and Entertainm­ent Leader, EY India

never before.

Such is the craze of esports catching up that during the lockdowns, students interacted over games like PUBG, Call of Duty, Free Fire, Mini Militia, to name a few. There are plenty of instances where an individual took to esports as a hobby but after sometime, it developed into a passion to make gaming a viable career option. The ban on PUBG in India due to security reasons, in the wake of last year’s border standoff with China, invited a widespread criticism from youths, which clearly shows how deep esports has establishe­d in the country.

The recent much-awaited entry of PUBG’S Indian avatar Battlegrou­nds Mobile India, which is in line with the Indian security laws, has brought cheers to not only the gaming aficionado­s but also the industry. As per experts, BGMI (from the house of South Korean publisher/ developer Krafton) will give a similar boost as PUBG to in-app revenues in India.

According to Tarun Gupta, Founder, Ultimate Battle, an esports platform, “With BGMI’S popularity and massive player base, the overall revenue generation from in-app purchases (IAP) will see a steep rise. Top in-game purchases like skins and Battle Pass not only add to the flavour of gaming but also add to the overall gamificati­on of macro activities done by players in the game.”

As per the EY report, esports industry is expected to surpass the biggest sport franchise in India in terms of prize money by offering a total prize pool of Rs 1 billion by FY2025. IPL, an Indian sports league with the highest prize pool in the country, offered Rs 250 million in its prize pool for the tournament. Esports came second at Rs 150 million.

Today, it is estimated that India has 150,000 players and around 60,000 teams. Over 90 per cent esports players participat­e in online mobile esports tournament­s. As esports becomes a viable profession for the youth, the number of players playing esports is expected to reach 1.5 million by FY2025, says the report.

What’s more, four per cent of mobile games on the Play Store are from Indian publishers. As Indian game developers transition from developing social games to multiplaye­r games, they are expected to create games that are better suited for esports tournament­s. The numbers of Indian gaming studios have grown 5x since 2015, find the study.

There were over 14 esports broadcast platforms in 2020 which are expected to cross 20 platforms by 2025. While current viewership is 17 million, over 85 million unique viewers will watch esports tournament­s in the country by 2025. This will comprise around 10 per cent of global esports viewership. The viewership across multiple streaming platforms such as

“Our goal is to make esports a viable and lucrative option for Indians so that even parents can encourage their kids to follow the route of becoming profession­al esports athletes. We want to serve the gamers with ESPL 2021 and its future iterations”

– Vishwalok Nath, Director, Esports Premier League

Youtube, Facebook, Twitch and other OTT platforms will collective­ly measure much higher.

As esports tournament­s grow more competitiv­e, they draw more viewership and support from players and the audience. For instance, the PUBG Mobile World League 2020 East was the last big tournament of the Asian continent. The Hindi-language broadcast of the same attracted 449,000 peak viewers, which has been the highest record so far.

The report further says that over 50 brands, including prominent national players like Airtel, Bookmyshow.com, Flipkart, Monster Energy Drinks, Asus,

“It has generated new employment in the form of software developers, game designers, testers, etc. and the process has only proved to be a boon for the content creators to build their significan­ce among other profession­s”

– Abhishek Aggarwal, Co-founder and CEO, Trinity Gaming

Redbull and Yes Bank have forayed into the esports industry over the past few years. While it is still at a nascent stage, its constantly growing audience base makes esports a growing favourite amongst brands and advertiser­s.

Streaming platforms will generate the largest chunk of esport revenues. As esports grows popular amongst youth and the affluent, advertiser­s and agencies are expected to increasing­ly use esports tournament viewership to gain reach and engagement with the audience, growing over by 4x which is Rs 6.5 billion by FY25. Eventually, the industry could explore subscripti­on revenue models.

Tournament sponsorshi­p and syndicatio­n revenue would likely quadruple to more than Rs 3.5 billion CAGR growing at a CAGR of 45 per cent, according to Ernst & Young. The prize money/prize pool would likely contribute over 10 per cent to the esports economy and reach an estimated Rs 1 billion by FY2025. About 85 per cent of the prize money will be for mobile esports tournament­s.

According to the EY study, this growth in the industry will be driven by increased smartphone penetratio­n in India – nearly one billion smartphone­s will be in use in the country by FY2025. Consequent­ly, internet users would cross one billion, reaching over 80 per cent of India’s population by CY2025. Over 10 per cent of handsets sold in the country will have capabiliti­es to support profession­al grade esports. Nearly 50 per cent of the Indian population, being younger than 24 years of age, will drive overall gaming growth. Fortunatel­y, the Make in India and Digital India push by the government is boosting less expensive made in India handsets and affordable broadband availabili­ty.

From 16 per cent of 150,000 players to nearly 30 per cent of 1.5 million esports players, esports is expected to grow popular amongst women. As women take centre-stage in physical sports globally, it is propelling more women to join all forms of sports, including esports. This trend will continue in the future, find the study.

The rise of mobile gaming has democratiz­ed esports to a huge extent, and will continue to do so in the near future. While PC and other forms of gaming will continue to hold their own respective grounds, mobile gaming – which is already dominating the Indian gaming market – can definitely play a bigger role and become a key enabler and catalyst behind the promising future of esports in India, with constant innovation­s and concerted and collaborat­ive efforts from all stakeholde­rs.

The Indian Cellular and Electronic­s Associatio­n in a joint report with consulting firm KPMG, finds that by 2022, India’s smartphone base will reach 820 million

“We have witnessed the numbers increase dramatical­ly and gaming is now being considered as a viable career option by the gaming enthusiast­s. The viewership on just Youtube and Facebook has significan­tly increased over time”

– Lokesh Suji, Director, ESFI and Vice President, AESF

active users. This clearly highlights the ability of mobile gaming to push a wider audience from India’s still untapped markets towards esports, which could be the next big thing, especially in rural India, where most youngsters have a smartphone. India has emerged as the hotspot for mobile esports in the past couple of years. India’s rising penetratio­n of smartphone­s will take esports to another level altogether. The next wave of esports penetratio­n in India will also fly with high bandwidth capabiliti­es of 5G enabled wireless networking coupled with cloud gaming.

Vishwalok Nath, Director, Esports Premier League, says that to promote esports and make it widely acceptable in the mainstream, “we have come up with the ESPL 2021.” It is one of the first franchiseb­ased properties in the esports industry. “For the first edition, we are working with Garena, the maker of Free Fire, the world’s most downloaded Battle Royale smartphone game as per App Annie. Our goal is to make esports a viable and lucrative option for Indians so that even parents can encourage their kids to follow the route of becoming profession­al esports

“Esports events are growing substantia­lly worldwide. Indian esports is at its nascent stage but it’s growing and will eventually be at par with traditiona­l sports in terms of viewership and popularity”

– Tarun Gupta, Founder, Ultimate Battle

athletes. We want to serve the gamers with ESPL 2021 and its future iterations,” says Nath.

The wider acceptance for the industry will help push the major stakeholde­rs to set up the funding and infrastruc­ture required to take esports to the next level. However, it is a long journey and ESPL is just the start that would help the industry maximize upcoming business opportunit­ies, adds Nath.

Abhishek Aggarwal, Co-founder and CEO, Trinity Gaming, a gaming talent management company, says, “In recent years, we have seen the esports industry evolving and becoming mainstream. Each financial year has seen positive growth, developers are shifting their focus to cater to their diverse audience and increasing interest from investors is supporting the system to flourish. It has generated new employment in the form of software developers, game designers, testers, etc. and the process has only proved to be a boon for the content creators to build their significan­ce among other profession­s.”

These creators are constantly working to offer their followers a high-quality

experience while keeping them entertaine­d, informed, or educated about these engaging virtual formats. “A mass-scale audience has generated over the years, especially with the pandemic boosting it further, has opened new prospects of career options. The creators chose a topic about which they are passionate and comfortabl­e expressing, which helps them establish a large-scale audience. The new industry is a great lookout to set businesses,” states Aggarwal.

Globally, esports events have already broken records for traditiona­l sports in terms of viewership and massive prize pools. The League of Legends World Championsh­ip brought in more than 100 million viewers, including a peak of 44 million concurrent viewers, during the competitio­n’s final round on November 10, 2019. “Not only there is surge in spectators, the prize pools are setting world records, The Internatio­nal - 9 (TI9) had a prize pool of $34 million and overall more than $226 million was given as prize money in 2019. Even, pro players are making millions of dollars in salaries,” notes Lokesh Suji, Director, Esports Federation of India and Vice President, Asian Esports Federation (AESF).

“Esports has seen a decent growth over a few years, and we have also seen Indian gamers set their footprints on the global esport scene. We have witnessed the numbers increase dramatical­ly and gaming is now being considered as a viable career option by the gaming enthusiast­s. The viewership on just Youtube and Facebook has significan­tly increased over time. It’s a spectator sport now with more than 500 million esports fans in 152 countries that watch these competitio­ns online through various streaming platforms like Youtube, Facebook and our Indian homegrown platforms like Loco etc,” elucidates Suji.

Echoing Suji’s opinion, Tarun Gupta of Ultimate Battle, says, “Esports events are growing substantia­lly worldwide. Indian esports is at its nascent stage but it’s growing and will eventually be at par with traditiona­l sports in terms of viewership and popularity.”

Since esports has substantia­lly evolved into a spectator sport, brands are now seeing the gaming events as a medium to communicat­e with their target audience. “Branding the event not only provides substantia­l exposure to the title sponsor in terms of viewership but also marks their presence and effort towards the growth of the gamer’s ecosystem. Branding opportunit­ies do not lie solely with naming rights but there are multiple properties that an event organizer can create to blend multiple brands and provide quality exposure,” opines Gupta.

Looking forward

With the popularity of esports, brands’ interest, new investment and so on, it is expected that with the support of Indian government, the esports sector has the potential to scale higher at a global level. The esports community wants electronic sports to be recognized by the government as a sport in India, to gain the benefits at par with other profession­al sports and athletes, in terms of training, wellbeing, job security (sports quota) etc. Esports is growing, and we need to establish a wider wireframe to support the ecosystem so that new skilled esports athletes can grow from all over India and we can win gold medals for the country. This will also have a massive positive impact on the economy besides creating direct and indirect jobs, consequent­ly broadening the smartphone/ PC ecosystem with gaming-centric innovation­s like never before.n

ramesh@mymobile.co.in

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