The other skill sets

OpenSource For You - - FOR U & ME -

Ac­cord­ing to Ro­hit Bhosle, a mo­bile games de­vel­oper should have the three Ps while de­vel­op­ing games—pas­sion, pa­tience and per­se­ver­ance. “If you have these three Ps, you can prob­a­bly suc­ceed in this do­main. More­over, you need to ex­plore a lot of games if you wish to de­velop a high-end game. Games de­vel­op­ment of­fers those look­ing for em­ploy­ment many roles, like the core pro­gram­mer - the core around which the game comes into ex­is­tence; and the de­signer - the one who vi­su­alises how the game un­folds from start to fin­ish, and how it feels. The other roles are in man­age­ment. The pro­ducer en­sures things are done ac­cord­ing to fixed mile­stones and that in­ter-de­pen­dency needs are al­ways ad­dressed. An­other role is that of a prod­uct man­ager who looks af­ter the eco­nomic as­pects, the over­all ex­pe­ri­ence, takes busi­ness de­ci­sions, over­sees mar­ket­ing, etc. The core de­vel­op­ment team can make the game, but a man­age­ment team is re­quired for timely de­liv­er­ies and to en­sure the game gets bet­ter ex­po­sure,” he says.

Swa­gata feels that the de­vel­op­ers should know enough about the game en­gines avail­able to build upon so that they do not waste time rein­vent­ing the wheel. “For ex­am­ple, while do­ing some­thing that in­volves physics, I would look for a good physics li­brary that has some APIs, which I can di­rectly use. If I went about writ­ing my own physics li­brary, it can be fun, but the game de­vel­op­ment process would take that much longer, with some­one else prob­a­bly im­ple­ment­ing my idea much faster. So keep­ing an eye on the trends in games de­vel­op­ment is an­other re­quired skill,” shares Swa­gata.

Newspapers in English

Newspapers from India

© PressReader. All rights reserved.