An­droid ++, an open source op­tion for Vis­ual Stu­dio

OpenSource For You - - YOUSAID IT -

An­droid de­vel­op­ers us­ing Vis­ual Stu­dio have more op­tions now. They can se­lect ei­ther Mi­crosoft’s cross-plat­form toolset or an An­droid de­vel­op­ment add-on, which has been re­cently launched as open source.

The open source ver­sion of An­droid++ tool has been launched dur­ing the ear­lier part of Jan­uary 2016, which per­mits com­mer­cial use. The main fea­ture of An­droid++ is that it is fo­cused on de­vel­op­ers cre­at­ing An­droid ap­pli­ca­tions in C/ C++ with An­droid NDK.

Ac­cord­ing to Justin Webb, the de­vel­oper of An­droid++, “An­droid++ is in­tended to sup­port ap­pli­ca­tions where per­for­mance is paramount—like a game or sim­u­la­tion. It also man­ages the de­bug­ging of those na­tive ap­pli­ca­tions via GDB, which is con­trol­lable within the Vis­ual Stu­dio IDE as if you were de­bug­ging a Win­dows ap­pli­ca­tion.”

An­droid++ is dif­fer­ent from prod­ucts of its type as it uses MSBuild. An­droid++ also per­mits de­vel­op­ers to choose for the LLVM/ Clang or GCC com­pil­ers. It is in­te­grated with the GDB de­bug­ger.

An­droid++ pro­vides bet­ter build per­for­mance in com­par­i­son to Vis­ual Stu­dio 2015. The only ma­jor draw­back with it is its lack of sup­port for C# or .NET. In such cases, one can use Xa­marin or Mono. As of now, there is no pre-built bi­nary avail­able for Vis­ual Stu­dio 2015, but Webb is op­ti­mistic and states that it will soon fol­low.

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