Mi­crosoft’s Xa­marin goes the open source way

OpenSource For You - - FOSS BYTES -

A cou­ple of months af­ter ac­quir­ing it, Mi­crosoft has pushed cross-plat­form app de­vel­op­ment tool ven­dor Xa­marin to choose the fast-grow­ing open source path. The new de­vel­op­ment was an­nounced dur­ing Xa­marin’s Evolve de­vel­oper con­fer­ence that was held in Or­lando re­cently.

Although Mi­crosoft had sug­gested the com­mu­nity in­te­gra­tion at its Build 2016 con­fer­ence last month, Xa­marin co-founder Miguel de Icaza for­mally an­nounced its open source SDKs to get started on the new front, dur­ing the Evolve con­fer­ence. These new Xa­marin SDKs will be avail­able for An­droid, iOS and Mac OS un­der the MIT li­cence. Ad­di­tion­ally, the San Fran­cisco, Cal­i­for­nia-based com­pany is set to con­trib­ute its de­vel­op­ment kits to the .NET Foun­da­tion.

“The Xa­marin en­gi­neer­ing team will now be work­ing in our repos­i­to­ries on GitHub, con­tin­u­ing to make the Xa­marin SDKs bet­ter,” Icaza wrote in a blog post. “The fu­ture of na­tive cross-plat­form mo­bile de­vel­op­ment is now in the hands of ev­ery de­vel­oper, and we’re ex­cited to see where you’ll take the plat­form,” he added.

The Xa­marin SDKs will in­clude Mono run­time ports for iOS and An­droid, ba­sic com­mand-line build tools and the Xa­marin.Forms UI frame­work. How­ever, the Xa­marin IDE for Mac OS will still be avail­able as a closed-source of­fer­ing.

To make de­vel­op­ers aware of the new de­vel­op­ments, Xa­marin has en­hanced its Web pres­ence. There is a new web­site that has source codes to let a de­vel­oper eas­ily build na­tive mo­bile apps and UIs for An­droid and iOS de­vices. In ad­di­tion to choos­ing the open source route, Mi­crosoft has up­graded the ex­pe­ri­ence for Xa­marin’s com­mu­nity by bring­ing its Vis­ual Stu­dio to Mac. This will help de­vel­op­ers build na­tive iOS apps di­rectly us­ing C#.

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