Microsoft’s Xamarin goes the open source way
A couple of months after acquiring it, Microsoft has pushed cross-platform app development tool vendor Xamarin to choose the fast-growing open source path. The new development was announced during Xamarin’s Evolve developer conference that was held in Orlando recently.
Although Microsoft had suggested the community integration at its Build 2016 conference last month, Xamarin co-founder Miguel de Icaza formally announced its open source SDKs to get started on the new front, during the Evolve conference. These new Xamarin SDKs will be available for Android, iOS and Mac OS under the MIT licence. Additionally, the San Francisco, California-based company is set to contribute its development kits to the .NET Foundation.
“The Xamarin engineering team will now be working in our repositories on GitHub, continuing to make the Xamarin SDKs better,” Icaza wrote in a blog post. “The future of native cross-platform mobile development is now in the hands of every developer, and we’re excited to see where you’ll take the platform,” he added.
The Xamarin SDKs will include Mono runtime ports for iOS and Android, basic command-line build tools and the Xamarin.Forms UI framework. However, the Xamarin IDE for Mac OS will still be available as a closed-source offering.
To make developers aware of the new developments, Xamarin has enhanced its Web presence. There is a new website that has source codes to let a developer easily build native mobile apps and UIs for Android and iOS devices. In addition to choosing the open source route, Microsoft has upgraded the experience for Xamarin’s community by bringing its Visual Studio to Mac. This will help developers build native iOS apps directly using C#.