Open source SDK from Tap Sys­tems

OpenSource For You - - Fossbytes -

Tap Sys­tems, Inc. has re­leased a soft­ware de­vel­oper kit (SDK), which en­ables the de­sign of ap­pli­ca­tions that in­cor­po­rate and/or in­clude the Tap wear­able and its func­tion­al­ity.

As the name sug­gests, the Tap wear­able sits at the base of your fin­gers and senses fin­ger taps as in­put. With Blue­tooth con­nec­tiv­ity, Tap users can cur­rently com­pose text, play games, point, click and scroll us­ing just about any avail­able sur­face—all this with­out com­pro­mis­ing on the com­fort of wear­ing it. “Since Tap’s in­cep­tion, we’ve been con­tacted by ev­ery­one, from mo­bile game and lan­guage in­put de­vel­op­ers, to folks de­vel­op­ing for ac­ces­si­bil­ity use and even en­ter­prise,” said Dovid Schick, CEO and founder of Tap Sys­tems. “The Tap has so much po­ten­tial and we are ex­cited to share our SDK with the de­vel­oper com­mu­nity to see what amaz­ing ap­pli­ca­tions and uses peo­ple come up with.”

Tap gives game de­vel­op­ers an op­por­tu­nity to cre­ate novel game play ex­pe­ri­ences and in­crease en­gage­ment by util­is­ing the pre­ci­sion and di­ver­sity of its in­put. These games can eas­ily be ported be­tween mo­bile, con­sole and desk­top plat­forms, while pre­serv­ing the same game in­ter­face.

Aug­mented re­al­ity (AR) and vir­tual re­al­ity (VR) de­vel­op­ers can now use

Tap for eyes-free con­trol and in­put for their vir­tual en­vi­ron­ments. Tap can also be used by lan­guage in­put de­vel­op­ers to cus­tomise let­ters of the al­pha­bet

Tap Sys­tem’s re­leased toolset in­cludes SDKs for both iOS and An­droid, a plug-in for Unity, as well as ex­am­ples of ap­pli­ca­tions and doc­u­men­ta­tion. The com­pany has also re­leased an API to en­able any BLE en­abled plat­form to in­ter­face di­rectly with the Tap wear­able.

Tap Sys­tems has in­vited in­ter­ested de­vel­op­ers to be a part of the Tap de­vel­oper com­mu­nity and get up­dates, news and sup­port.

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