Shadow of the Tomb Raider
Lara Croft returns to save the world from an apocalypse
`3,999; PC, PS4, Xbox One
As someone who appreciates Uncharted series’ action, storytelling and set pieces, the first 30-odd minutes of Shadow of the Tomb Raider looked like something off Drake’s adventures but only when you progress through the game, the differences are telling where the new Tomb Raider comes into its own.
Shadow of the Tomb Raider is the third game in the rebooted trilogy that picks up months after its previous game, Rise of the Tomb Raider. Lara Croft goes head-to-head against a dangerous organisation, Trinity but a wrong move by her sets off a Maya apocalypse, which she races to stop.
A promising narrative that delves into the Mayan history and takes us to hidden cities and the Amazonian jungle. You’d expect the game to pick up the pace gradually but in fact, the game jumps right in and gives players a glimpse of Lara Croft’s high-octane adventure.
This time around, the game allows players to independently set the difficulty for combat, environmental cues and puzzles that can be tweaked as and when required to suit different players. For instance, one might change the difficulty if they find the puzzles to be vexing but combat easy.
The world created by Eidos Montreal is beautiful and feels lively that captures the essence of the environment along with the highly detailed tombs that work your grey cells rather than feeling like a chore. However, we experienced a few stutters. Character modelling for Croft and her companion Jonah are designed well with some good voice acting.
In-game upgrades are straightforward but include gathering resources, finding loot boxes or even looting the gunned down enemy while upgrading Croft’s ability requires skill points that are earned via XP points.
Long story short, if a lot of action, hunting, crafting and puzzle-solving excites you, you’ll feel right at home with Lara Croft’s latest adventure.