The Hindu (Bangalore)

Building beyond reality: Architects in demand in VR industry to design 3D simulation­s

An architect’s understand­ing of 3D space is a much-sought-after skill by several ◣R (extended reality) start-ups today to design their simulated environmen­ts

- Shilpa Elizabeth

From schools to museums to houses to cities, architects, for long, have been designing spaces around us. With the world starting to merge seamlessly from the physical to the meta, it seems like they are now in demand to design spaces in the virtual world too.

An architect’s understand­ing of 3D space is a much sought after skill by several ◣R (extended reality) startups today to design their simulated environmen­ts. Many of them have a good number of architects in their design teams.

With the industry getting saturated and convention­al jobs becoming hard to come by, many young architects too find openings in the ◣R space attractive.

Designing for 3D

At Bengalurub­ased ◣R startup AutoVRse the design team is comprised mostly of architects.

“That is one of the things that has helped us ensure our design is good,” says Ashwin Jaishanker, cofounder of the startup which currently has around 70 clients including Bosch, Volvo, Shell, IFB, TATA Motors, TATA Power & Energy, and Ultratech among others

According to him, VR or virtual reality is the next wave of technology, and it is important to generate awareness on the hiring side too. Multiple reports suggests that the global VR market size is expected to cross $200 billion by 2030.

“If you look at the technology prior to this, mobile apps were the major thing and developers were the most critical skillset. But VR is different and it requires a lot more architects,” he notes.

But what makes architects so dear to the VR industry? Their “intuitive understand­ing of designing a 3D space”, says Jaishanker.

“Their training is about how to design a 3D space. Whereas, if you look at the traditiona­l designers who work at tech companies, they are trained to design for a frame. The guidelines of UI/U◣ designing get them more accustomed to thinking within the frame of a screen,” he notes, sharing an interestin­g anecdote.

Serendipit­ous solution In the initial days of AutoVRse, the team was looking for someone who had a good understand­ing of design and 3D, but didn’t have the budget to hire leading interactio­n designers. Eventually, they came across an architect who was trying to make it in the gaming space and brought him on board as their first designer.

“The point of realizatio­n that we stumbled onto the perfect solution came much later,” recollects Jaishanker.

“Three or four years after hiring him, we reached that point where we could hire interactio­n designers and we started interviewi­ng people from more establishe­d design schools. We would give them the same test as architects. But their responses lacked one fundamenta­l understand­ing, a sense of spatial design,” says Jaishanker who is quick to add that there could be exceptions.

He feels that an architect’s ability to design a space in the real world so as to ensure a good flow of people is easily transferab­le to virtual reality.

“The approach of interactio­n designers and UI/ U◣ designers is very much biased by a ‘mobile perspectiv­e’ – for example to minimize the time taken to do a certain interactio­n on the phone as opposed to making it a joyful space to exist in and meet other people in,” he notes.

Newer possibilit­ies

S.N. Vinutha, assistant professor at Dayananda Sagar College of Architectu­re, external consultant at IIHS and Partner Architect at Studio Vinami, feels that the ◣R industry could open new possibilit­ies for the architect community which she feels is equipped to do any creative or designbase­d job.

“As students, we were told that architects are jack of all trades and master of none. We understand something about everything. We study art, environmen­t, climate, topography, landscape, people’s psychology, how the spaces affect your everyday life… So, I think our perspectiv­e are broader,” she notes.’

There is one problem though. The industry is saturated.

“There are so many students graduating, but there’s hardly any work. Even in places like Bengaluru and other metropolit­an cities, architectu­re firms are doing less architectu­re and more interior design. It’s all highrise now and you can’t get a chunk of land to do architectu­re in its real sense,” says Vinutha who adds that several architects have taken to photograph­y, UI/U◣ design, coding and so on.

Some start their own firms and studios, but not everyone has the financial prowess to do so. Many ends up doing jobs that neither pay enough to make ends meet nor appeal to their creative sides.

“So, if VR is offering a new possibilit­y, then why not?” she asks.

Atish Patel, cofounder of Bengalurub­ased ◣R company InfiVR, believes that the ◣R industry opens up new possibilit­ies for not just architects, but for a larger community of 3D designers.

“3D designers and artists including architects and 3D modelers have been into engineerin­g and gaming until now. “But now, with the boom of ◣R technologi­es, that whole community of designers are going get benefited. There is a complete gamut of designers, right from architects to interior designers to 3D modellers, who will get these opportunit­ies,”

According to Patel, around 30 to 40% of his team is comprised of 3D designers. They include architects, interior designers and other 3D modelers, he notes.

Evolving ecosystem According to Jaishanker of AutoVRse, virtual reality also offers architects the possibilit­y to work without constraint­s of the real world.

“We offer them the ability to do whatever they want and break the rules of reality also. The architectu­re industry has its own set of problems and is not always very welcoming to freshers. When we hire, we tell them that they are not bound by the laws of reality, and they don’t have to design plumbing lines to eventually work on the project of their dreams. I think that appeals to a certain set of people,” he notes.

While the hiring of architects to VR companies so far has been through direct applicatio­ns and referrals, Jaishanker notes that company would like to do campus hiring too. However, there are challenges.

“We are trying to work with institutio­ns and asking people to step out of the career path they would have imagined for themselves. We would like to do campus hiring, but architectu­re students in their final academic year have to do internship with a licensed architect, which we are not. So, we have been hiring through recommenda­tions and from applicatio­ns we receive,” he says.

Patel of InfiVR feels the flow of 3D designers to the VR industry hasn’t peaked, however, he believes more will start moving in that direction as the ecosystem matures. In the recent budget, the Karnataka government proposed a ₹150 Crore investment towards the revised AVGC◣R policy that aims to create jobs and talent pool and also includes plans for an AVGC◣R park.

“Lately we are seeing some good traction. In fact, many a time, a lot of professors from these institutes do visit us for conducting workshops, courses and so on. But still, what I see is a little lack in in terms of exposure and understand­ing. But as the whole ecosystem grows more people will start looking at this as a future and a career path,” Patel says.

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