The Hindu (Chennai)

Once upon a starry night

Placed at the sweet spot where art meets technology, immersive experience­s allow audiences to interact with art, making it less intimidati­ng and more accessible

- Gowri S gowri.s@thehindu.co.in

Adark corridor, occasional­ly illumined by bright red and yellow owers, leads one to what seems like an abyss. It lights up in seconds. There is something calming about it; you want to reach up and touch it. And with that touch comes alive another wall full of life.

At teamLab’s Borderless, an immersive art experience that recently opened to huge numbers in Tokyo’s Azabudai Hills, a digital canvas makes up an enclosed space. It is meant to stretch the possibilit­ies of human perception. Closer home in Hyderabad’s HITE◣ Exhibition Centre until last weekend and in Chennai’s Express Avenue mall parking lot until last month, almond blossoms from Van Gogh’s masterpiec­e of the same name fell softly, albeit virtually, enveloping audiences in the warm embrace of the artist’s famous blues.

This is art that goes beyond the physical space of pristine white cube galleries and ebony frames. With technologi­cal aid in tow, experienti­al art exhibits make art accessible simply by being visually stunning. For seasoned art connoisseu­rs, this is an opportunit­y to see their favourite artwork from a di…erent perspectiv­e, and sometimes even participat­e in it. For novices, it makes an otherwise indecipher­able piece of †ne art comprehens­ible. As for the content creator crowd (yes, they form a large percent of the audience), it is simply a treasure trove of visually appealing content for social media.

A classic example in India is the famously reclusive Japanese artist Yayoi Kusama’s In†nity Mirrored Room, which has now become a permanent exhibit at Mumbai’s Nita Mukesh Ambani Cultural Centre (NMACC). A mirror-panelled room houses hundreds of LED lights suspended from varying heights, lending a warped perspectiv­e of re ections including one’s own.

“Both internatio­nally famous and visually captivatin­g, an exhibit such as In‹nity Mirrored Room holds instant appeal for seasoned connoisseu­rs of art as well the audience who may not have previously known about it. Kusama’s work is the perfect example of how a piece of art, whatever the motivation or circumstan­ces for engaging with it, can usher one into an all-new universe,” says a representa­tive of NMACC. Kusama is considered a pioneer of immersive art, creating such fantastica­l worlds as early as the 1960s.

The Van Gogh 360 or The Real Immersive Van Gogh Experience — two dierent exhibits currently traveling the world hinged on the popular post-Impression­ist’s work, hope to be a seamless entryway to the artist’s psyche especially for the uninitiate­d. Sharan John, founder at Silly Fellows, which recently brought the experience to Chennai and Hyderabad says, “Despite there being multiple narratives, the main focal point continues to be Van Gogh’s evolution as an artist, his unique techniques, and the emotional depth within each piece. The exhibit also serves as an educationa­l platform, providing insights into the artist’s work, his life and the historical context of his masterpiec­es.”

Sans restraint

At NMAAC, for Run As Slow As You Can, an absurdist display that premiered in 2023, imagined by Italian creative studio and image-based magazine Toiletpape­r, people were hooked to the VR experience pods that ferried them on a virtual boat across dierent thematic sections of the exhibit. “Not to forget Oracle, an interactiv­e applicatio­n that was a part of the showcase, or the widely Instagram-ed bathtub of plastic bananas, which delighted audiences of all ages,” adds the representa­tive from NMAAC.

The endless possibilit­ies of the digital medium is perhaps the biggest draw for creators of experienti­al art. “Digital technology enables complex detail and freedom for change,” says Takashi Kudo of the internatio­nal art collective teamLab, which navigates the con…uence of art, science, technology, and the natural world. Through art, the interdisci­plinary group of specialist­s, including artists, programmer­s, engineers, CG animators, mathematic­ians, and architects, explores the relationsh­ip between the self and the world. Today, they are one of the leading players in the immersive digital art space. The collective was born out of frustratio­n and angst, almost as though to prove a point against the alienation faced by digital artists worldwide by the ‹ne art crowd, adds Takashi.

“Before people started accepting digital technology, informatio­n and artistic expression had to be presented in some physical form. Creative expression has existed through static media for most of human history, often using physical objects such as canvas and paint. The advent of digital technology allows human expression to become free from these physical constraint­s, enabling it to exist independen­tly and evolve freely,” adds Takashi over a video call from Tokyo.

He says that while technology is the core of their work, it is not the most important part. It is still just a tool for creating art. While being admittedly discreet about the technology they use, teamLab is insistent on keeping art at the centre of all their digital pursuits.

“We are obsessed with the delivery of what we are trying to communicat­e,” says Sharan about the Van Gogh experience. He says the priority is always the experience, as opposed to whipping up something that appeal to the masses. And so, the display that took 20 days to set up in Chennai was re‹ned to a 22,000 lumens (measuremen­t of projector brightness) projection to lift the experience.

Call of the unknown

“The dierentiat­or is the lumens of the projector and its resolution. Accordingl­y, the scale changes. The music and content also change from city to city and curation has always been a priority. We are trying to set a new global standard,” he adds.

A fascinatio­n for the unknown, and a natural curiosity towards a futuristic world are de‹nite reasons for the appeal to viewers worldwide. AYA Universe, one of today’s most popular digital museums in the UAE, has a similar approach to teamLab, where various iterations of digital art takes one on an abstract, experienti­al journey. Here, familiar or decipherab­le art takes a backseat, and the focus is on immersive digital art and the possibilit­ies of spatial exploratio­n. “When we saw that there is an in…ux of entertainm­ent attraction­s in the GCC (Gulf Cooperatio­n Council) region, we thought it’s about time that we oer something that ‹ts the digital world,” says Kathleen Nikki Fernando, marketing manager, AYA Universe.

The exhibit has by far collaborat­ed with over 1,800 social media in…uencers, and has 6,000 Google reviews. Seventy ‹ve percent of their visitors are internatio­nal tourists of which Indians constitute the largest sub section. “Eighty ‹ve percent express their interest in visiting again,” adds Kathleen.

Spread across 12 experience zones, AYA which opened in December 2022, attempts to narrate a story. It traces a trip down a future-forward, beautiful world. The idea is to encourage people to step outside of the real world and into a dierent universe. Initially, they were expecting a niche audience.

But it is now one of Dubai’s most popular family attraction­s — for tourists and locals alike. “We were expecting to see a Gen Z audience, but over time, we realised that children with their families come, often in big groups. This nudged us to start a programme for schools as well. It is also the content creators’ heaven,” adds Kathleen.

Back at NMACC, Indian contempora­ry art is now under the spotlight with Liminal Gaps: a three-dimensiona­l drawing that blurs the rules of architectu­re. It features a temporal universe of identical clocks and “an installati­on that follows an Alice in Wonderland-style adventure, in a liminal space that feels as though one is inside a computer game”. It spreads across four …oors of the Centre, until June 9. “You can expect to see many instances of tech-meets-art in the Centre’s future exhibits,” says the NMACC representa­tive.

Clearly, immersive art is here to stay. These fantastica­l scenes are no longer con‹ned to one’s dreams as art ‹nds new mediums to reach a wider audience. It extends beyond the niche, welcoming everyone into its limitless world. And that, perhaps, is its biggest win.

 ?? TeamLab ?? Artwork titled Moving Creates Vortices and Vortices Create Movement.
TeamLab Artwork titled Moving Creates Vortices and Vortices Create Movement.
 ?? teamLab AND SPECIAL ARRANGEMEN­T ?? (Clockwise from left) Artworks titled The Way of the Sea: Flying
Beyond Borders by teamLab; a display of A House is a Building That People Live In at NMACC, Mumbai; and an experience room at AYA Universe, Dubai.
teamLab AND SPECIAL ARRANGEMEN­T (Clockwise from left) Artworks titled The Way of the Sea: Flying Beyond Borders by teamLab; a display of A House is a Building That People Live In at NMACC, Mumbai; and an experience room at AYA Universe, Dubai.
 ?? ??
 ?? ??

Newspapers in English

Newspapers from India