The Sunday Guardian

Is not a golfing simulator as advertised

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trying to steer it towards the jar of pickles you’re aiming for is frustratin­gly difficult, and the lack of agency over the ball tarnishes game’s great concept. Smashing up urinals with a golf ball should be ridiculous­ly fun (no, really), but too often it feels like anything that happens after you’ve taken your shot is more luck than judgement. It’s not unusual to spectacula­rly fail a level one moment, only to get the high score on your next shot, without much difference in your approach.

The load times are a touch slow for a game based on high scores. Fail, and you’ll want to get straight back in for a second try, but instead you’ll find yourself staring at yet another loading screen. We’ve been told a patch to reduce these is imminent, and will reevaluate later on.

Dangerous Golf should be an easy sell, but there’s a lot of issues here to work past. There are 100 levels, but with only four different locations, these get repetitive quickly. New power-ups offer some variety, but it’s not enough. Ultimately, it’s a great idea that needs a lot more polish. THE INDEPENDEN­T

Smashing up urinals with a golf ball should be ridiculous­ly fun (no, really), but too often it feels like anything that happens after you’ve taken your shot is more luck than judgement.

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