The Sunday Guardian

ARMS JACK SHEPHERD Nintendo Switch gets a Wii-like action game

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Nintendo Entertainm­ent Planning & Developmen­t Nintendo Nintendo Switch Rs 3,900 Earlier this week, the rather brilliant was released, making for another excellent addition to the fighting series. Now, comes the Switch exclusive a fun addition to Nintendo’s original property line-up that takes Wii Sports’ boxing mode and creates a rather excellent, skill-based game.

Like the aforementi­oned Wii game, when playing

you use the Joy Cons as fists, punching the air, your character mimicking your movements. However, these aren’t normal arms you’re fighting with. Instead, they’re extendable —like stretch Armstrong —reaching out until they finally hit something.

Importantl­y, you can swerve your fists as they travel forward like seeker missiles trying to reach their target. By twisting your fists around various objects using the motion controls, you can get an advantage over your opponent and make your attacks harder to block. This, as you may have guessed, takes some skill to master, especially when some characters dart around the various battlefiel­ds faster than others.

Now, these battlefiel­ds are brilliantl­y mixed. Some act as funnels, players being drawn to the middle, bombs —which appear at random throughout matches, along with health pods—rolling into the centre. Another has destructib­le columns. Another takes place in a laboratory. Each is markedly different, adding something different to each fight.

The 10 characters themselves also offer very different abilities. To begin, there’s the choice of three sets of arms for each character. For instance, with Spring Man, you can choose either a normal fist, boomerang, or split punch known as Tribot. At the beginning of each round, you choose a setup. So, perhaps you want normal fist on the left arm and boomerang on the right. Or Tribot on both. Or unlock more arms to customise further. Also of note, there are no characters who seem particular­ly unfair to go up against as each has their pros and cons.

Before playing I worried there would be little room for improvemen­t as the game was seemingly based on a punching gimmick. Yet, thanks to all these customisat­ions and the tough difficulty level, mastering will no doubt take lots of practice.

The main game, as you may have expected, basically sees you pick a character, choose a difficulty, and fight through ten stages that get progressiv­ely harder. There’s no particular story. Basically, it’s with fighting. Or Or

one of those games where you play because it’s fun. And in case I hadn’t made clear, really is a lot of fun.

Unfortunat­ely, you will need to either purchase another set of Joy Cons or a Pro Controller to play two players locally. Yes, is playable without the gimmicky punching using the Joy Cons as normal controller­s. While this works well,

is more fun with the motion controls, and perhaps just as accurate. This, of course, is a clear sign Nintendo want players to take as seriously as

on a competitiv­e circuit, likely hoping the game develops an equal fan base.

Perhaps the biggest caveat for is the single player experience. Like only the main tournament offers something to do. The main attraction really is playing other humans, online offering a swift experience that’s enjoyable. THE INDEPENDEN­T

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