The Sunday Guardian

SKYRIM SWITCH JACK SHEPHERD This version feels like a step up for the series

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Bethesda Game Bethesda Soft- Nintendo Switch Rs 5,827 Years ago, I remember racing down to HMV and picking up an Xbox 360 version of Skyrim. There was so much excitement surroundin­g the fifth Elder Scrolls adventure — so much so that I decided to forgo a days lectures to play through the unrivalled swords-and-shields adventure Seven years on, everything about the adventure — deciding whether to become a murderous assassin or heroic warrior (perhaps a legendary mage) and becoming the Dragonborn — remains phenomenal. Playing on Switch, there are new areas I’ve accidental­ly discovered, quests I once missed, and swords I have never swung.

Playing the game portably feels like a revelation. Sure, we’ve all played Skyrim on Xbox 360, then PS4, (and now PSVR), but the Switch version feels like another step up. There are, as expected, the same glitches we’ve seen a million time — the introducto­ry scene still features a character or two moving in particular­ly weird ways — but the game looks and plays no different to the original version. Only now you can fire arrows at Falmer while on a train, plane, or automobile.

For those who missed out on the original versions — do you actually exist? — Skyrim on Switch feels like the ultimate edition. Even for those who missed University lectures to play the game first time around, enough time has probably passed to warrant trudging out into the wonderful world of Skyrim. Just don’t expect anything new (the motion controls and Amiibo are nice additions but nothing necessary or particular­ly useful). THE INDEPENDEN­T

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