The Sunday Guardian

Apple’s software heads talk about the new iPhone models

- DAVID PHELAN

The Apple iPhone X is flying off the shelves. Two weeks before Apple’s flagship handset went on sale, I sat down to a rare on-the-record session with senior Apple execs to hear about how the phone came about, why no Home Button is better and why there’s no Dark Mode.

There were two Apple executives in the room: Craig Federighi, SVP of Software Engineerin­g and Alan Dye, VP of User Interface Design.

Apple has presented the iPhone X as the future. So I begin by asking how they came to decide that this was the future they wanted.

A long time coming

The process, Dye says, is, “Very iterative; we’re very much prototype- it- andmake-it to explore it. A lot of great things came together —the display and the design of the hardware really allowed us to think about this new fluid gestural UI. Multitouch on the iPhone has been around for 10 years, people have got really comfortabl­e with it, so we felt that this could be a really good time for change.”

But the move towards an all-screen device has been the plan all along.

As Federighi comments, “There was a kind of inevitabil­ity about it. If you think about the first iPhone and how it distinguis­hed itself from everything that had come before, it was a device that was dominated by the screen and dominated by multi-touch. Back then you would have looked at that first iPhone and said, my God, this thing is nearly all screen.”

He’s right, compared to what was available then, the big screen on the first iPhone was certainly a game-changer.

“Our feeling was we were working toward a model where the screen became the whole experience. Taking that into considerat­ion and thinking about how the Home Button has been such a beloved and successful element of the iPhone experience and thinking, how do you something even better than the Home Button. That was the crazy challenge we had to take on. But we knew it was coming and we were happy to arrive at something that we really feel is better than the Home Button.”

And UX design isn’t just about our conscious response.

Federighi again: “I think we’ve achieved a level of spatial coherence to this design that ends up feeling natural at an intuitive level that is below your intellectu­al understand­ing of the interface. You find when you swipe up the cover sheet to an app and then you swipe that back to the Home Screen… it all just makes sense and feels natural. And we were able to achieve this in part because we had the performanc­e in the hardware and with the touch system, to really just make it that fluid and coherent. I think it comes together really well.”

The design of the phone was obviously one of the biggest challenges of the iPhone X, representi­ng, as Dye says, “really, the biggest opportunit­y we’ve had,” and as Federighi adds, “There was a lot of experiment­ation and it was thrilling when we came upon the design. There was a moment when the hardware prototypes came in and the software was finally functionin­g to spec and we were all carrying it and you just would see smiles on everyone walking around because it all came together in the way that we had hoped.”

But, in my experience with the iPhone X, there was acclimatis­ing to be done.

“It is the biggest adjustment in the experience but I think it comes pretty quickly,” Federighi says. “Once you use it for a short time you realise like this is this is the way you wish you could always use the phone. It’s a wonderful interface. And we think it’s a great path to the future.”

Losing Touch ID

An all-over screen and Face ID means there’s no Home Button on the iPhone X and as a result you swipe up to go to the Home screen. But some people feel that means it’s slower than Touch ID. Federighi isn’t so sure.

“We made the lock image stand out here in terms of giving you comfort to knew whether it was locked but people sometimes think they have to wait for that lock to unlock before they can start using the device. Just raise it and swipe away. And if you go faster, then the device will just unlock. And that’s really one of the things that’s been especially great, the overall fluidity of the experience and the speed. So, don’t wait for the lock. Just swipe away.”

Perhaps this means the lack of a Home Button, far from being a problem as it may appear to people who haven’t used the iPhone X, was an advantage, even. Teams in technology companies are notoriousl­y segmented and don’t talk to each other, I note, but Dye says that’s not the case here.

“We think about the design team as a whole. So, you know we were really close with Jony on hardware and software, all pretty much as one studio. And I think that’s one of the great things about things I love the very most about working at Apple is we assembled a team of folks who think about hardware design and UI design and typography and interactio­n and motion and haptics and all those people pretty much reside in the same place. We think of it as one design studio.”

Naturally, once you’re used to Face ID, you still want to know whether you’re using something faster or slower than before. Dye again: “You know, if we didn’t have this greatly improved refresh rate [in the iPhone X hardware], then there’s no way we could achieve the precision that we set as our goal for this gesture. We’ve worked to get every millisecon­d of latency out of this because otherwise we just wouldn’t be happy with it. And that’s something that was made possible because of all the advancemen­ts in the display.”

Federighi expands on the speed of Face ID and suggests the new gesture interface is better than Touch ID, because your thumb or finger is better placed on the screen.

“With Touch ID you plant your finger on the Touch ID sensor which is a gesture of sorts and then click it awake. In this case you just swipe and it’s very fast. And then my thumb is now in a position where it’s ready to use the phone instead of planted down at the bottom on the sensor. So, in terms of being ready to get using your phone I think it’s quicker.” THE INDEPENDEN­T

 ??  ?? Alan Dye, VP of User Interface Design Engineerin­g, Apple.
Alan Dye, VP of User Interface Design Engineerin­g, Apple.
 ??  ?? Craig Federighi, SVP, Software Engineerin­g, Apple.
Craig Federighi, SVP, Software Engineerin­g, Apple.

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