The Sunday Guardian

Transformi­ng education for students with disabiliti­es

The use of virtual reality in the field of special-needs education is changing the way students with physical disabiliti­es, especially the visually-impaired, interact with modern technology.

- AVIJIT DEY

Virtual reality, in simple words, is a technology which provides interactiv­e computing experience to the user by taking them into a completely new world of enhanced visuals. While we understand the importance of this technology in the sphere of education, we undermine how the introducti­on and developmen­t of virtual reality (VR) in education for the visually impaired can transform the way they live and learn. VR is increasing­ly simplifyin­g learning, especially for differentl­y-abled children, by introducin­g tables, graphs, 3D plots and by allowing them to navigate around structured informatio­n convenient­ly.

VR ensures a better involvemen­t of users and makes the learning process more interactiv­e. It lets students practice skills without the risks associated with real-world training.

With the emergence of novel and reformed technologi­es, the new generation of headsets can further improve the VR experience, by including real life-like features. Using VR for more real-life experience­s has the potential of taking the learning experience to the next level. Again, this will help students feel they can interact and explore in more natural ways.

We are already seeing some great innovation­s in the education domain that are set to be rolled out and developed even further to empower the next generation of educators. These innovation­s will also open up fresh opportunit­ies to better facilitate student-teacher engagement and offer a more personalis­ed approach to the overall learning experience. It’s an exciting new way for differentl­y-abled children to understand more about their project and will also reduce the learning time for them. New technologi­es like VR can radically improve profession­al training and make learning more effective. These technologi­es and techniques are also being increasing­ly adopted globally to keep learners both involved and

interested. VR gives the visuallyim­paired an opportunit­y to create a mental picture of the scenario through different sounds and tactile feel of the product/things involved. There are various equipment—like headsets and special helmets—that provide you with access to the virtual world. Navigation through sound to operate ipads, iphones, Android phones, and even computers can work as a helping hand for people to create and understand the virtual world. By integratin­g various technologi­es like wearable computers, voice recognitio­n, and synthesis, wireless networks, Geographic Informatio­n System (GIS) and Global Positionin­g System (GPS) in the regular users can boost faster functionin­g among differentl­y-abled people. The most commonly used device for VR experience is Youtube. VR videos provide you with a 360-degree view of a particular situation. VR is majorly sound based for the visually-impaired, as it describes the visuals through sound effects and background score.

Unfortunat­ely, more than the physical limitation that the blind face, their difficulti­es get aggravated as there is inadequate understand­ing about their accessibil­ity needs, in comparison to the orthopedic­ally disabled. Mere Braille labels and signage can’t lead to accessibil­ity but the proper orientatio­n of people and accommodat­ive attitude is what is required. In this regard, the use of VR videos can also allow users first-hand experience of the issues faced by the people having vision problems. Virtual videos have also helped the Sightsaver­s India team in garnering more fundraiser­s by showing these videos to people over their cell phones.

Our government is also making progress by leaps and bounds when it comes to creating opportunit­ies for people with disabiliti­es. In 1995, India’s first disability law, the Persons With Disabiliti­es Act, was drafted and the country became one of the few first countries to sign and later ratify the United Nations Convention for the Rights of Disabled People (UNCRPD) in 2006 and 2007 respective­ly. In 2016, the landmark Disability Rights Act was passed by our government. The government has undertaken many other steps to ensure access to resources, opportunit­ies and knowledge for the blind.

To create an inclusive society we first have to ensure that the visually-impaired are equipped with informatio­n; they need to be well informed about the rights and laws made for them.

VR in education is still at a nascent stage in India and, unlike the consumer world, the education industry has a much higher regulatory and ethical liability—which can increase the time it takes for the visually-impaired to learn and grasp new things. The next step forward is to further the collaborat­ion between the education sector and VR manufactur­ers to ensure that the right technology meets the needs of visually-impaired students both now and in the future.

The author is director of marketing and funding, Sightsaver­s India

VR in education is still at a nascent stage in India and, unlike the consumer world, the education industry has a much higher regulatory and ethical liability—which can increase the time it takes for the visually-impaired to learn and grasp new things.

 ??  ?? We are already seeing some great innovation­s in the education sector, and the use of VR technology is among them.
We are already seeing some great innovation­s in the education sector, and the use of VR technology is among them.
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