Business Plus

Online Training Is The Name Of The Game

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All work and no play can make for boring Zoom business meetings, so Ruben Hamilius is trying to inject some fun into proceeding­s. The Belgian is co-founder and managing director of Business Games, which is located in Dublin, the Netherland­s and Singapore. The company takes the experienti­al route to skills training and onboarding by organising team games for corporate clients.

Business Games’ clients pay between €50 and €65 per head to have the company organise and deliver games. Around 30 different customisab­le game dynamics are available, including live quizzes through YouTube, business ownership simulation­s and an ‘online Olympics’. Customers include Coca-Cola, Enterprise Ireland, Bank of Ireland and Novartis.

Hamilius (pictured) formerly worked with P&G, where he realised there was an appetite for more experienti­al training events among businesses. He moved to Ireland to set up a Business Games office, attracted by the plethora of multinatio­nals in the capital and the availabili­ty of affordable tech talent.

Hamilius (32) started the Irish operation in 2017 and lived in a youth hostel for nine months to keep startup costs low. The business employs 16 people, five of whom are based in Ireland, and around 60% of business comes from companies based in Ireland, with the rest primarily from the UK and France.

The Covid-19 pandemic brought on-site experienti­al games to an immediate halt but the venture transition­ed online smoothly. “We found that we could still deliver the ‘face-to-face’ element of our events virtually over the online tools available, while keeping things live, engaging and interactiv­e,” says Hamilius. “Games based around onboarding employees or improving soft skills such as communicat­ions are the most popular.”

Surprising­ly, it isn’t the trendy tech companies like Google and Facebook that are the best customers, says Hamilius. “Traditiona­l companies such as banks, telcos and pharma firms are our most loyal clients. They understand the need to innovate and evolve the ways that they teach skills – the old style of an expert in a classroom doesn’t work that well today. Newer tech companies are more used to interactiv­e relations with employees, and they also tend to think that they can handle much of the experienti­al training themselves.”

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