Drogheda Independent

A Way Out lives up to promise shown in teaser

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Sometimes it pays to dampen your critical appraisal of a game and to simply enjoy it for the boldness and individual­ity it brings to the table.

For its numbered shortcomin­gs, there is not a single moment of A Way Out that lacks character, heart and a myriad other intangible qualities that place this game beyond the scope of the traditiona­l check-box approach to the review process.

A Way Out paints a diffuse and slightly-romanticis­ed portrayal of two men in their bid to secure freedom from a prison in the 1970’s. The plot centres around two main characters, Vincent and Leo, both of whom are controlled by human players. Two timelines are interspers­ed throughout the opening chapter of the gameplay, one set in current time and the other being exposition­ary flashbacks describing how these two men found themselves behind bars.

It feels important that A Way Out can only be played by two players. Important in that the death of couch co-op has been perpetuall­y lamented by gamers for the past decade, but also important in the sense that both players getting to know their respective characters is mirrored in-game as Vincent and Leo get to know each other.

Conversati­on at the beginning of the game is pointedly wooden, but as literal and figurative barriers crumble, the comraderie between the two on-screen companions grows stronger.

The dynamic split-screen is one of A Way Out’s strongest points, with each player’s screen size shifting to accomodate each characters big moments.

One of my only gripes with A Way Out is that the downtime during cutscenes can slow the pacing of the game to a crawl. Often, these cutscenes are so excruciati­ngly long that one player might quickly nip off to grab a bite to eat, somewhat defeating the spirit of a game that can only be experience­d in company.

Overall, A Way Out does a good job of living up to the promise it showed during its initial teaser. Should you find that you want to share a gaming experience with a friend but baulk at the stress and rigor of modern shooters, then this may well be the game for you

 ??  ?? The dynamic split-screen is one of A Way Out’s strongest points, with each player’s screen size shifting to accomodate each characters big moments.
The dynamic split-screen is one of A Way Out’s strongest points, with each player’s screen size shifting to accomodate each characters big moments.
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