Juras­sic World Evo­lu­tion

Irish Independent - Weekend Review - - BOOKS -

Needs more Jeff Gold­blum. While pretty much ev­ery film project can also be summed up thus, theme park sim­u­la­tor Evo­lu­tion is in par­tic­u­lar need of a lot more of the 65-yearold Amer­i­can’s dul­cet tones.

Gold­blum acts as a hands-off guide to your dino em­pire, in which you re­search DNA to bring the gi­ant lizards back to life and then cre­ate a Juras­sic World-style park to house them. But so lit­tle is ex­plained that, at least ini­tially, you’re left fum­bling with the in­ter­face and floun­der­ing as to how to meet cer­tain goals. This steep on-ramp could have been smoothed with ex­tra Gold­blum and fewer dis­tract­ing tasks that can’t even be com­pleted un­til much later in the game.

That said, there’s a per­verse plea­sure in con­struct­ing a con­vo­luted play­ground of labs, mono­rails, en­clo­sures, shops and ho­tels, know­ing full well that na­ture will out even­tu­ally. In­evitably, the di­nos es­cape and run riot, and that’s when Evo­lu­tion moves up a gear, forc­ing you to pri­ori­tise your re­sponses and lift­ing the game from its repet­i­tive tor­por.

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