Irish Independent

Game changers

Rules for experiment­ation

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1. HANDPASS

To introduce a restrictio­n of three consecutiv­e passes of the ball with the fist or open hand by players of the team in possession. The playing of the ball by open hand(s) or fist for the purpose of scoring a point shall not be deemed a handpass.

Once an opponent touches the ball in play, this will be considered a break in the handpass chain. Penalty: Free-kick from where the foul occurred except as provided under the exceptions in Rule 2.2.

2. SIDELINE KICK

The ball shall be played forward from the kick except where the kick is inside the 20m line of the opposing team. Penalty: Cancel sideline kick. Throw in the ball in accordance with Rule 2.2, exception (v).

3. THE ADVANCED MARK

To extend the applicatio­n of the mark to the clean catching of the ball from a kick in play (i.e. not from set-play) delivered by the kicker on or beyond the opposing team’s 45m line, that travels a minimum of 20 metres and without it touching the ground.

4. SIN-BIN

To have a penalty on the day for a black card infraction by ordering off the offending player for 10 minutes in a sin-bin. The 10 minutes shall commence with the ordering off to the sin-bin and shall end on the expiry of the 10 minutes, irrespecti­ve of delays.

5. KICK-OUT FROM 20M LINE

The kick-out shall be taken off the ground from a point on the part of the 20m line that forms the semi-circular arc. All players, other than the goalkeeper (and another player if the goalkeeper is not taking the kickout) shall be outside the 20m line, outside the arc and 13m from the ball until it has been kicked.

Penalty: Cancel the kick-out. Throw in the ball on defenders’ 20m line in front of the scoring space.

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