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We Happy Re­view Ps4/xbox One/win­dows

Set in an al­ter­nate post-wwii Bri­tain and some­thing like a car­toon­ish Clock­work Or­ange, We Happy Few tries to blend dystopian nar­ra­tive with rogue­like sur­vival.

Un­for­tu­nately it falls just short on both counts. In the town of Welling­ton Wells, the ma­jor­ity of so­ci­ety are on lit­eral happy pills called joy to bring or­der and for­get dark pasts.

Those that do not opt in to their med­i­ca­tion have to find an­other way to sur­vive. The three main char­ac­ters are forced to make choices that im­pact on a partly ran­domly gen­er­ated world.

But the sur­round­ing and story doesn’t break enough ground to make it feel like it’s more than a lin­ger­ing af­ter­thought.

The game­play me­chan­ics of loot­ing and craft­ing is tough to grasp and not in­tu­itive enough. It’s tough to get truly en­rap­tured with the world and fans look­ing to

APP this ti­tle for the ‘next Bioshock’ will have to carry on wait­ing.

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