The Irish Times - Friday - The Ticket - - FUN & GAMES - CIARA O’BRIEN

16 cert, Born Ready Games, Xbox One (also PS4) In space, no one can hear you scream. On Earth, though, the neigh­bours cer­tainly can, so bear that in mind when you start Strike Suit Zero.

It’s the year 2299 and an in­ter­ga­lac­tic war rages on. As pi­lot Adams, you have one aim: to save Earth from de­struc­tion. The threat comes not from aliens, but from the planet’s own space colonies. At your dis­posal is a trans­form­ing ship, the tit­u­lar Strike Suit, which moves be­tween space­craft and guns-blaz­ing mech as and when you need it.

And you’ll def­i­nitely need it. Adams has a se­ries of mis­sions to com­plete, which gives the game a sense of pace. The mis­sions vary, giv­ing you a set of goals to pro­tect things, de­stroy ob­sta­cles and so on. You have to make de­ci­sions quickly or suf­fer de­feat. Suc­cess­fully com­plet­ing mis­sions will also give you up­grades for the ship, mak­ing you stronger, faster and an all-round bet­ter bet

The story un­folds through cut scenes and trans­mis­sions, push­ing you to keep go­ing to find out what hap­pens next. Will the colonists make it to Earth with their mys­te­ri­ous weapon? Can you stop them in time? And will you ever get the hang of con­trol­ling a ship in space? That’s the big­gest chal­lenge: learn­ing to deal with zero grav­ity and was the cause much of the frus­tra­tion early on.

In mech mode, you aren’t un­stop­pable, but you can make short work of your op­po­nents – if you can hit them. It’s not an un­lim­ited force, so use your fire­power wisely.

This isn’t Strike Suit Zero’s first go round – it was avail­able on PC last year – but the jump to the next gen­er­a­tion con­soles makes it more ac­ces­si­ble. It also ben­e­fits from tweaks and a bit of re­fin­ing that may see it avoid the crit­i­cism that ac­com­pa­nies the PC re­lease . The ad­di­tion of the He­roes of the Fleet ex­pan­sion pack adds a bit more depth to the game too.

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