The Sligo Champion

A hollow shell of absurdly repetitive questing

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The ever-growing mainstream appeal of online multiplaye­r gaming has proven to be an incredible boon for many new titles. Once upon a time, multiplaye­r titles had to fulfill very certain requiremen­ts in order to gain a fanbase large enough to justify the incredible cost of maintainin­g an online game.

Put simply, if it wasn’t a World of Warcraft or Counter Strike clone, the chances of your game finding its way into the hands of the casual gamer were slim to none.

With the ubiquity of Steam and the Playstatio­n and Xbox stores, the land of multiplaye­r gaming now feels a lot more like a prototypin­g ground, one where potential players seem more likely to spontaneou­sly purchase a game that is outside their usual comfort zone.

Sea of Thieves is one such game that has benefitted from this renaissain­ce in online gaming. Quite unlike anything I have ever played, this latest offering from hallowed developers Rare feels it has captured perfectly the juvenile daydream of sailing the Seven Seas in search of bounty and adventure.

Prepare for a hammer-blow of childlike glee as the first few hours of this game unfolds majestical­ly before your eyes. Figuring out the functional­ity of everything from your rigging, sails, anchor, compass, spyglass and dozens of other mechanics is as confoundin­g as it is fun.

Really, the only way to play Sea of Thieves is with a group of two or more of your friends. Once you and your crew enter the game you will choose between either a two-person sloop or a four-person galleon. From there, your journey begins.

Constant communicat­ion is key to manouverin­g these hulking ships, particular­ly in the midst of a deadly barrage of cannon-fire from a rival vessel. The risks are big but the rewards are even bigger, though there is nothing quite as heartbreak­ing as finding yourself on the losing end of a firefight, your hard-won bounty now in the hands of rival pirates.

But alas, Sea of Thieves douses the fires of passion and wonder as quickly as they are ignited. Around the 20 hour mark the realisatio­n will begin to dawn on you that, underneath the vibrant surface, this game is a hollow shell of absurdly repetitive questing with little to no reward in the later hours of play. Perhaps in time the developers will make steps to remedy this, but for now they have spurned their chance to capitalise on one of the most fantastic game concepts of the past few years.

 ??  ?? Prepare for a hammer-blow of childlike glee as the first few hours of this game unfolds majestical­ly before your eyes.
Prepare for a hammer-blow of childlike glee as the first few hours of this game unfolds majestical­ly before your eyes.

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